RafaelFajardo

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  • progress report

    progress report

    I updated the language in IoOOOT on gitHub.com/rafaelfajardo I posted a response to @bruces via rafaelfajardo.tumblr.com, but I think that might be a flawed channel. I almost missed his post. I watched videos on how people are making human-scale articulated wings for cosplay. I may incorporate some of the geometry into Arcacataca’s animations. The animations…

    November 2, 2015
  • Casa Jasmina evite, I think

    Casa Jasmina evite, I think

    I posted the first draft of IoOOOT on ello.co/rafaelfajardo a little over a week ago. I had tagged Bruce Sterling in it, and he reblogged it right away. A week later I posted a link to the original on rafaelfajardo.tumblr.com, and yesterday morning Bruce Reblogged it with a new title. I’ve included a screenshot. I…

    November 2, 2015
  • Aracataca first post

    Aracataca first post

    This is the first post for the project Aracataca, and the first post for the games category. I’ve envisioned creating an artist’s game based on the short story by Gabriel García Marquéz called A Very Old Man With Enormous Wings (Un señor muy viejo con unas alas enormes). I have been working on the drawings…

    November 2, 2015
  • Both Alberses loved the vibrant colors of their acquisitions, as well as their repetitive, geometric forms. They also admired the ingenuity of pre-Columbian artisans in working with meager materials. Josef liked to paint on cheap wooden board, preferring its hard surface to canvas, while Anni incorporated paper and cellophane into her weaving, and made jewelry…

    November 2, 2015
  • Long before their first Mexican trip in 1935, the Alberses had been fascinated by pre-Columbian art and craft, made between the 2nd century B.C. and the early 1500s, having admired the Latin American artifacts in museums in their native Germany. Exhibition Tracks an Artistic Couple’s Latin American Influences – The New York Times

    November 2, 2015
  • superheroesincolor: The Assimilated Cuban’s Guide to Quantum Santeria  By Carlos Hernandez  “Assimilation is founded on surrender and being broken; this collection of short stories features people who have assimilated, but are actively trying to reclaim their lives. There is a concert pianist who defies death by uploading his soul into his piano. There is the…

    November 2, 2015
  • Finally, if the question is ‘do artists need to read such-and-such’ type of literature, the answer is definitely ‘no.’ You never know where ideas come from. I believe in chaos for answers. And the most important thing today, when our tastes are calculated by algorithms, is to find things that you are not looking for.…

    November 1, 2015
  • IoOOOT

    IoOOOT

    IoOOOT the Internet of Object Oriented Ontology Things this is my fumbling misinterpretation of, mashup of, two ideas past their peak on the hype curve, trending toward the well of despair, it – the mashup – is a response to Bruce Sterling’s request for help in conceiving what has come to be known as Casa…

    November 1, 2015
  • In a slowing global economy, freight prices have fallen so far that hauling a person from Shanghai to Rotterdam brings in at least 10 times more revenue than a 20-foot container full of flat-packed furniture. Travelers Are Taking No-Frills Cruises on Ocean Freighters (via iamdanw)

    November 1, 2015
  • itscolossal: WATCH: A Giant Pair of Pneumatic Articulating Feather Wings (video)

    November 1, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum