RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Near Future Laboratory and Design Fiction

    Extending this idea that science fiction is implicated in the production of things like science fact, I wanted to think about how this happens, so that I could figure out the principles and pragmatics of doing design, making things that create different sorts of near future worlds. So, this is a bit of a think-piece,…

    April 6, 2010
  • Molleindustria and playing as the bad guy

    Being the bad guys As Molleindustria’s McDonalds’ video game, Oiligarchy places the player in the shoes of the “bad guys” in order to articulate the critique. Our belief is that power structures can be understood more clearly if represented from a privileged position. The player tends to perform actions with both positive outcomes (profits, advancement…

    April 5, 2010
  • blingcollages

    blingcollages

    April 5, 2010
  • Aspiring young man III picture by Timature – Photobucket

    Aspiring young man III picture by Timature – Photobucket

    April 5, 2010
  • Apple iPad marketing ploy

    In any case, Apple’s choice of who to give loaner iPads seems not to be influenced by what we’ve written in the past. It’s a pitch, to audiences it hasn’t yet won. It loaned early units to newspapers and mags not to entice their publishers into the App Store fold–they need no further convincing at…

    April 5, 2010
  • Hannah Hoch photomontage

    Figure 8 Photo montage by Hannah Hoch, early 20th Century artist.

    April 5, 2010
  • Behance.com :: Creative Network

    Behance.com :: Creative Network http://www.behance.net/Gallery

    April 4, 2010
  • Dezeen architecture and design magazine

    Dezeen architecture and design magazine

    April 4, 2010
  • MoCo Loco – Modern contemporary design & architecture

    MoCo Loco – Modern contemporary design & architecture

    April 4, 2010
  • AIGA Design Archives

    AIGA Design Archives

    April 4, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum