RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Lady Gaga and Design Fiction

    I’m going to be in my bubble dress on a piano made of bubbles, singing about love and art and the future. I should like to make one person believe in that moment, and it would be worth every salt of a No. 1 record. How Lady Gaga Became the World’s Biggest Pop Star –…

    April 8, 2010
  • MoMA.org | Interactives | Exhibitions | 2008 | Design and the Elastic Mind | Index

    MoMA.org | Interactives | Exhibitions | 2008 | Design and the Elastic Mind | Index

    April 7, 2010
  • HELVETICA | Independent Lens . PBS

    HELVETICA | Independent Lens . PBS http://www.pbs.org/independentlens/helvetica/filmpage.swf Helvetica Helvetica. It’s everywhere: this typeface spells out tax forms, labels, street signs and company logos. More than half a century old, this ubiquitous font emcompasses the worlds of design, advertising, psychology and communication. HELVETICA explores the places, people and history of the font, revealing a new and…

    April 7, 2010
  • Julian Bleecker and Design Fiction

    Julian Bleecker “Design fiction” (Lift Asia09 EN) on Vimeo (via Vimeo) Design fiction: facts about science and designJulian Bleecker who works at Nokia Design is imagining the near future, creating “design fictions” and prototypes of networked artifacts such as objects that blog about their interactions with the environment. This presentation is about the relationship between…

    April 6, 2010
  • OBJECTIFIED | Independent Lens | PBS

    OBJECTIFIED | Independent Lens | PBS http://www.pbs.org/independentlens/objectified/filmpage.swf Objectified. Nearly everything we buy, touch and use in our daily lives was at one time dreamed up by a designer. Filmaker Gary Hustwit (HELVETICA) examines the art and science of industrial design, and the stunning ubiquity of its impact. Read more about the film >> Objectified official…

    April 6, 2010
  • Bruce Sterling and Design Fiction

    I’m a science fiction writer, and as I became more familiar with design, it struck me that the futuristic objects and services within science fiction are quite badly designed. Why? That’s not a question often asked. The reason is pretty simple: Science fiction is a form of popular entertainment. The emotional payoff of the science…

    April 6, 2010
  • Design Fiction :: Preview

    Design Fiction :: Preview Welcome to NONOBJECT Design Fiction preview area. Feel free to browse previews from the book.Make sure you have Flash plugin installed. Have the sound ON for best experience. Do not copy, be inspired // MADE IN MIND

    April 6, 2010
  • Near Future Laboratory and Design Fiction

    Extending this idea that science fiction is implicated in the production of things like science fact, I wanted to think about how this happens, so that I could figure out the principles and pragmatics of doing design, making things that create different sorts of near future worlds. So, this is a bit of a think-piece,…

    April 6, 2010
  • Molleindustria and playing as the bad guy

    Being the bad guys As Molleindustria’s McDonalds’ video game, Oiligarchy places the player in the shoes of the “bad guys” in order to articulate the critique. Our belief is that power structures can be understood more clearly if represented from a privileged position. The player tends to perform actions with both positive outcomes (profits, advancement…

    April 5, 2010
  • blingcollages

    blingcollages

    April 5, 2010
←Previous Page
1 … 1,602 1,603 1,604 1,605 1,606 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum