RafaelFajardo

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  • lerubbish: Learn it, so you can be better than those who dont know it and be snobby and rub it in when needed, such is the way of life sir. cheers.

    October 24, 2010
  • dreamingofpixels: Listening Post is an art installation that culls text fragments in real time from thousands of unrestricted Internet chat rooms, bulletin boards and other public forums. The texts are read (or sung) by a voice synthesizer, and simultaneously displayed across a suspended grid of more than two hundred small electronic screens.

    October 24, 2010
  • mattermedia: Listening Post by Mark Hansen and Ben Ruben

    October 24, 2010
  • socraticsarah: Friedrich Nietzsche 1844-1900, Nationality: German Group Alliances: “Exacerbating” Existentialists “Aggressive” Atheists “Reprehensible” Relativists AKA:Beat-ya Nietzsche Nice Guy Freddie Right Said Fred Zarathustra Powers: Remarkably original, ahead of his time. Weaknesses: Crazy.

    October 24, 2010
  • Minecraft

    Minecraft minecraftfanclub: Minecraft is an indie video game developed by the incredible Notch. It is a survival game with blocky, pixelly graphics that suit the game very well. Your adventure takes place in a randomly generated world (which can get 1.76 times the size of planet Earth), in which you must gather resources, build a shelter, mine…

    October 24, 2010
  • By combining plastic bricks and technology, it becomes possible to create an interactive experience that would not be possible to bring fictional items like the Green Lantern power battery or the TARDIS to life.  Upon completion of the Green Lantern, friends were impressed and asked if they would one day see the rest of the…

    October 24, 2010
  • 52 Weeks of UX: Simplicity isn’t that simple

    52 Weeks of UX: Simplicity isn’t that simple “Simplicity is the ultimate sophistication.” —Leonardo Da Vinci Simplicity, by definition, is freedom from complexity; the absence of luxury or pretentiousness. Sophistication, on the other hand, often implies a sense of style, cultivated beauty and refinement. So is Da Vinci…

    October 23, 2010
  • October 23, 2010
  • Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,…

    Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,… Esquire profiles Jason Rohrer, the video game designer behind Passage, an elegant little game that will take you exactly 5 minutes to finish: Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it…

    October 23, 2010
  • stephysocks: This is my bit for the it gets better project www.itgetsbetterproject.com poster + background photo © Steph McElroy

    October 23, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum