RafaelFajardo

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  • codelog: Ardweeny “The Ardweeny fits on the back of the included ATmega328, taking up no more valuable breadboard space than the microcontroller itself!” makershed via d3p

    November 5, 2010
  • Humanoid paper toys for the people of today Blockheads

    November 5, 2010
  • Offline anonymous file sharing

    emergentdigitalpractices: Brilliant new eyebeam project: http://blog.makezine.com/archive/2010/10/dead_drops_preview.html

    November 5, 2010
  • tmideas: Arduino con led… Niente male.

    November 4, 2010
  • emergentdigitalpractices: In the Next Industrial Revolution, Atoms Are the New Bits | Magazine

    November 4, 2010
  • mackmac: Arduino UNO (Taken with instagram at はんだづけカフェ)

    November 4, 2010
  • Paper Foldables – Papercraft Toys by Bryan.

    November 4, 2010
  • http://www.youtube.com/watch?v=EHzHoMT5eRg not4nothing: The Last Guardian Thanks to a friends wall post, I caught wind of this games release. Once released, I fear I will have to rent a PS3 system in order to try out this game. I was introduced to Ico many years ago by another friend and from beginning to end I sat…

    November 4, 2010
  • emergentdigitalpractices: The Fab@Home Project is an open-source mass-collaboration developing personal fabrication technology aimed at bringing personal fabrication to your home. Members include those who use their abilities to develop novel hardware, software and uses for digital fabricators and those who simply use it to make unique items. The Community includes hundreds of engineers, inventors, artists,…

    November 4, 2010
  • Steven Frank – stevenf.com: Having Flash installed can cut battery runtime considerably—as much as…

    Steven Frank – stevenf.com: Having Flash installed can cut battery runtime considerably—as much as… Having Flash installed can cut battery runtime considerably—as much as 20 percent in our testing. With a handful of websites loaded in Safari, Flash-based ads kept the CPU running far more than seemed necessary, and the best time I recorded with…

    November 3, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum