RafaelFajardo

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  • gummybearsforbreakfast: so i was looking up spy fox to show poor abbie what it was, since she clearly lived a neglected childhood and had never heard of it, and i found this gem. “whoah! the watch actually shows time! that’s a new feature… that’s good… it’s actually… a watch… or— EVIL BUNNIES! EVIL BUNNIES OF…

    November 7, 2010
  • Jacques Charlier: au musée d’art contemporain de serignan

    Jacques Charlier: au musée d’art contemporain de serignan jacquescharlier: [caption id=”attachment_2266” align=”alignnone” width=”320” caption=”Casanova Bridge, (10 cartes dont carte de titre). Dessins de Paul-Emile Bécat, Edition Philibert, Paris, 1960. Impression offset sur carton plastifié, Complet : 52 cartes, 1 carte de présentation et 2 jokers. Collection et ©…

    November 7, 2010
  • DADA doubts everything. Dada is an armadillo. Everything is Dada, too. Beware of Dada. Anti-dadaism is a disease: selfkleptomania, man’s normal condition, is DADA. But the real dadas are against DADA. Tristan Tzara (via superiordancing)

    November 7, 2010
  • To make a Dadaist poem: * Take a newspaper. * Take a pair of scissors. * Choose an article as long as you are planning to make your poem. * Cut out the article. * Then cut out each of the words that make up this article and put them in a bag. * Shake…

    November 7, 2010
  • (Source: https://player.vimeo.com/)

    November 7, 2010
  • Corporate Climber

    Corporate Climber a videogame by Adult Swim Games + PixelJam found via BuzzFeed’s weekly [Game Battle] cross-references: The Daily Grind (coming soon) Everyday the same dream

    November 7, 2010
  • PARA HACER UN POEMA DADAÍSTA. Coja un periódico. Coja unas tijeras. Escoja en el periódico un artículo de la longitud que cuenta darle a su poema. Recorte el artículo. Recorte en seguida con cuidado cada una de las palabras que forman el artículo y métalas en una bolsa. Agítela suavemente. Ahora saque cada recorte uno…

    November 7, 2010
  • loscabrones: Pepakura Designer allows you to create paper craft models from 3D data. Pepakura Designer is developed in Japan and has been translated to English. This software is open to the public as shareware so you can download and try it freely although some advanced features are limited until you purchase a license key. Pepakura…

    November 7, 2010
  • letsbefriendsokay: Journey Journey is a game about exploring a world covered with and flowing with sand. Players, as the spindly character wearing a red robe, can walk, run and jump around the world. They can “surf” down sand dunes, ride waves of rippling sand and even draw sketches in it with their feet. Chen confirms…

    November 7, 2010
  • empiricalstateofmind: Dear Future Me, Buy this for your child.

    November 7, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum