RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • howstuffismade.org

    howstuffismade.org How Stuff Is Made (HSIM) is a visual encyclopedia that documents the manufacturing processes, labor conditions and environmental impacts involved in the production of contemporary products. It is a free, independent, academic resource published by engineering and design students, who research and produce summative photoessays describing these conditions of creation. Academic faculty are responsible…

    November 8, 2010
  • alessandropalmeri: Progetto per la realizzazione delle proiezioni con la patch di Quartz Composer CVTools per il tracciamento di elementi luminosi tramite videoripresa. Kineme Cvtools Quartz Composer

    November 8, 2010
  • As part of a research project on computer games produced prior to 1973 (the date of 101 BASIC Computer Games), I have been conducting research on The Oregon Trail, which originated at Carleton College in Minnesota in 1971 by Don Rawitsch, Paul Dillenberger, and Bill Heineman. The game was played in one of Rawitsch’s history…

    November 7, 2010
  • Modulate This! – A Blog for Electronic Music Artists by Mark Mosher

    Modulate This! – A Blog for Electronic Music Artists by Mark Mosher

    November 7, 2010
  • Louisville-based Mark Mosher’s electronic music part of larger Boulder scene – Boulder Daily Camera Louisville-based Mark Mosher is part of a burgeoning electronic music scene that includes such local groups as The Digital Media Studies Program at DU [ed note: DU = The University of Denver], The Ableton Denver User Group, and Boulder’s annual Communikey…

    November 7, 2010
  • paperbits: Beautiful Modeler Beautiful Modeler is a software tool for gestural sculpting using a multi-touch controller such as an iPad. Each finger is used to control a single touch point in the model, with multiple layers working to build up 3D volume. As the controller is connected over the wireless network, it can be moved…

    November 7, 2010
  • Scientists say dolphins should be treated as ‘non-human persons’

    Scientists say dolphins should be treated as ‘non-human persons’ ericmortensen: Studies into dolphin behaviour have highlighted how similar their communications are to those of humans and that they are brighter than chimpanzees. These have been backed up by anatomical research showing that dolphin brains have many key features associated with high intelligence. The researchers argue…

    November 7, 2010
  • http://media.mtvnservices.com/mgid:cms:item:comedycentral.com:364394 John Hodgman proposes a solution for concerns about violent videogames and their potential effects on children. (Source: http://media.mtvnservices.com/)

    November 7, 2010
  • Fluid Vase, action becomes object. The process of pouring water into the vase becomes the vase itself. Supabold | FluidVase

    November 7, 2010
  • madeleineb: my jamz

    November 7, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum