RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • All Media is a nonprofit organization that conceives and produces print, products, events and films. It is a critical organization which researches current topics in the culture and seeks to communicate through the image. The media, which determine the existing forms of communication to an important degree, are subject to continuous change. Current debate and…

    November 9, 2010
  • Epeus’ epigone: How not to be viral

    Epeus’ epigone: How not to be viral “If you behave like a disease, people develop an immune system” better to be organic instead…

    November 9, 2010
  • 12 Standard Screen Patterns

    November 9, 2010
  • makou: NASA-like setup « 1024 Architecture / Blog, Quartz Composer plugins, stuff, whatever …

    November 9, 2010
  • Drink Can Tinwork (via AtomicShrimp) (Source: https://www.youtube.com/)

    November 9, 2010
  • Becker College, in Massachusetts, took an unusual step to encourage participation in the state’s upcoming gubernatorial election—the institution commissioned a video game about it. The free online game, Race for the Ballot, allows players to select one of the state’s four gubernatorial candidates and steer the politician around a running track before time runs out…

    November 9, 2010
  • Current: An Experiment in Collecting Digital Art

    Current: An Experiment in Collecting Digital Art phreak20: Harris Museum & Art Gallery and folly announce Current: An Experiment in Collecting Digital Art :: £1000 exhibition fee to short-listed artists; £10,000 acquisition fee for final…

    November 9, 2010
  • 52 Weeks of UX: How Constraints Drive Creativity

    52 Weeks of UX: How Constraints Drive Creativity 52weeksofux: “Constraints drive creativity.” You’ve probably heard this quote (or some variation of it) before. I see it all the time. But I always find myself asking: “What is it about constraints that make us more creative?” Is it a mindset we get into, that forces us…

    November 9, 2010
  • loscabrones: FAB LAB BCN is a centre of production, investigation and education, that uses last generation (as of 2008) computer aided design software to the creation of prototypes and scale models for architecture, construcion, industrial design and any activity that needs the connection to a computer to manipulate materials according to digital instructions.

    November 8, 2010
  • qcqcqc: Projection mapping / quad warping with Quartz Composer & VDMX | memo.tv (Source: https://player.vimeo.com/)

    November 8, 2010
←Previous Page
1 … 1,553 1,554 1,555 1,556 1,557 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum