RafaelFajardo

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    • Print Inventory
  • (via ZEN PENCILS » 183. CHUCK JONES: An animator’s advice)

    November 21, 2015
  • Agnes Martin retrospective to open in Dusseldorf

    Agnes Martin retrospective to open in Dusseldorf   First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf The work of Agnes Martin has been on my mind when I make some of the code drawings. I’m including the link here for future reference. her work is also a reference. View On WordPress

    November 21, 2015
  • Agnes Martin retrospective to open in Dusseldorf

    Agnes Martin retrospective to open in Dusseldorf   First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf The work of Agnes Martin has been on my mind when I make some of the code drawings. I’m including the link here for future reference. her work is also a reference. View On WordPress

    November 21, 2015
  • progress report

    today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future.   I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…

    November 21, 2015
  • progress report

    today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future.   I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…

    November 21, 2015
  • Agnes Martin retrospective to open in Dusseldorf

      First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf The work of Agnes Martin has been on my mind when I make some of the code drawings. I’m including the link here for future reference. her work is also a reference.

    November 20, 2015
  • progress report

    progress report

    today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future.   I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…

    November 20, 2015
  • Getting to k(no)w her – Streaming Egos – digitale Identitäten

    Getting to k(no)w her – Streaming Egos – digitale Identitäten I wrote a thing!

    November 20, 2015
  • Getting to k(no)w her – Streaming Egos – digitale Identitäten

    Getting to k(no)w her – Streaming Egos – digitale Identitäten I wrote a thing!

    November 20, 2015
  • 80 Books No Woman Should Read

    80 Books No Woman Should Read

    November 18, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum