RafaelFajardo

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  • Gestalt Psychology, Theory these have been very important for visual and experiential perception for a century. They rely on a foundation of contrast or distinction between “figure” and “ground”, presence and absence, sound and silence. I have taken this contrast to be meaningful or “meaning bearing” and so relate it to principals of semiotics. When…

    November 27, 2010
  • What Is This?

    November 27, 2010
  • szymon: Sweet Meats Plush toys from Lauren Venell

    November 27, 2010
  • Game design is the rapidly growing chosen option at design schools because the art of creating immersive worlds is fascinating besides being a platform to unleash creativity where anyone would like the master of the universe by unveiling worldly environments out of their minds. The time of treating games as a sole form of entertainment…

    November 27, 2010
  • That is the young writer’s dilemma as I see it. Not just his, but all our problems is to save mankind from being de-souled as the stallion or boar or bull is gelded, to save the individual from anonymity before it is too late, and humanity has vanished from the animal called man. And who…

    November 27, 2010
  • The misinterpretation of inspiration is bred into our culture. In school we are taught by the examples of others, given information to digest and remember, instead of being handed problems to analyze and interpret on our own. As children we are taught to fear failure and to learn from the mistakes of others instead of…

    November 26, 2010
  • elephantcandy: Ivy Noise sound installation by Daniela Di Maro & Roberto Pugliese http://acidolatte.blogspot.com/2010/09/daniela-di-maro-roberto-pugliese.html (Source: https://www.youtube.com/)

    November 26, 2010
  • 25 iPads used to make one big interactive touch display

    November 26, 2010
  • illillill: 256color

    November 26, 2010
  • illillill: 16,777,216 colors

    November 26, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum