RafaelFajardo

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  • illillill: Keyboards

    December 2, 2010
  • ohmyasian: (by Lauren) 955. Nohohon Zoku. Created by Tomy, these bobble-head figurines make an adorable accessory! The way they bob is so entrancing… it’s like they’re hypnotizing you. 

    December 2, 2010
  • Third Cog Software – Cfxr

    December 2, 2010
  • kenfrederick: the branding comedy daniela meloni

    December 2, 2010
  • The Insignificance of a Logo (Even When Significant): Change Observer: Design Observer

    The Insignificance of a Logo (Even When Significant): Change Observer: Design Observer

    December 1, 2010
  • Dish Exec: Hulu Is Destroying the TV Industry

    Dish Exec: Hulu Is Destroying the TV Industry mnmal: Yeah, right…. Tell you what: if cable or satellite TV didn’t charge a ridiculous amount of money to give you crap tv full of commercials, then people wouldn’t go to sites lie Hulu in search for content. Oh, and another note, to the networks: I, and…

    December 1, 2010
  • “To Present. To Explain. To Guide.” a workshop and exhibition in Poland on the work of Krzysztof Lenk | Information Design

    We cordially invite for the exhibition and the open lecture. Assuming over twenty years experience in information design teaching. The results of the tasks will be presented as well as the process of solving problems. We have just finished publishing a bilingual catalogue of 108 pages documenting the program. ///////////////////////////////////////////////////////////// TO PRESENT hidden and difficult…

    December 1, 2010
  • The model of sites like Hulu that make catchup content available immediately isn’t benefiting the industry, he said, adding that broadcasters should instead reserve catchup episodes for authenticated TV Everywhere services, and only make them available freely after 30 days. “If people decide that they don’t have to pay for pay TV, then one of…

    December 1, 2010
  • fuckyeahvntgads: Go Kart Toy ad from 1961.

    December 1, 2010
  • DrPetter’s homepage – sfxr

    December 1, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum