RafaelFajardo

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  • books

    This is the first post in the “books” category. I have been making books for thirty years beginning in college with artists books made from copper-plate intaglio etchings. during that time I also began to experiment with toner-based laser-printing technologies. later I served as a Michener Publishing Fellow at the University of Texas Press under…

    November 27, 2015
  • What of the older artist who is left out of this process? As one becomes older one’s own authenticity becomes of great comfort. In the words of my old friend Bobby Beers, “After 30 years you either made the art or you didn’t. It is not a question of being promising, of being talented or…

    November 26, 2015
  • What of the older artist who is left out of this process? As one becomes older one’s own authenticity becomes of great comfort. In the words of my old friend Bobby Beers, “After 30 years you either made the art or you didn’t. It is not a question of being promising, of being talented or…

    November 26, 2015
  • If you are inclined to think, as I am, that we are all cyborgs — perplexing mixes of flesh and tech — it might not be possible to divide “information” and “people” so cleanly. Once information started to be produced as something relatively autonomous from the material substrate that sustained it, it really does appear…

    November 26, 2015
  • If you are inclined to think, as I am, that we are all cyborgs — perplexing mixes of flesh and tech — it might not be possible to divide “information” and “people” so cleanly. Once information started to be produced as something relatively autonomous from the material substrate that sustained it, it really does appear…

    November 26, 2015
  • Doctorow’s creative credentials are in order, then, and in his new nonfiction book Information Doesn’t Want to Be Free he has produced an essential primer for artists seeking to navigate the shark-infested waters of today’s media. It contains a good deal of very good advice for creators about how to figure out what is in…

    November 26, 2015
  • Doctorow’s creative credentials are in order, then, and in his new nonfiction book Information Doesn’t Want to Be Free he has produced an essential primer for artists seeking to navigate the shark-infested waters of today’s media. It contains a good deal of very good advice for creators about how to figure out what is in…

    November 26, 2015
  • A huge chunk of a tardigrade’s genome comes from foreign DNA

    A huge chunk of a tardigrade’s genome comes from foreign DNA Foreign, in this case, means outside of the species and even outside of the animal kingdom. The article suggests that the tardigrade DNA includes genes from “plants, fungi and Archaea, [aquired] through a process called horizontal gene transfer…” “We think of the tree of…

    November 25, 2015
  • A huge chunk of a tardigrade’s genome comes from foreign DNA

    A huge chunk of a tardigrade’s genome comes from foreign DNA Foreign, in this case, means outside of the species and even outside of the animal kingdom. The article suggests that the tardigrade DNA includes genes from “plants, fungi and Archaea, [aquired] through a process called horizontal gene transfer…” “We think of the tree of…

    November 25, 2015
  • conceptual art for Aracataca

    conceptual art for Aracataca two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they…

    November 24, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum