RafaelFajardo

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    • Dr Manhattan
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    • Print Inventory
  • Introduction to Maze War Maze War was the first networked, 3D multi-user first person shooter game. Maze War first brought us the concept of online players as eyeball “avatars” chasing each other around in a maze). From its 1974 origins on the Imlacs PDS-1 at the NASA Ames Research Center in California, to its life…

    December 27, 2010
  • Introduction to Maze War Maze War was the first networked, 3D multi-user first person shooter game. Maze War first brought us the concept of online players as eyeball “avatars” chasing each other around in a maze). From its 1974 origins on the Imlacs PDS-1 at the NASA Ames Research Center in California, to its life…

    December 27, 2010
  • Introduction to Maze War Maze War was the first networked, 3D multi-user first person shooter game. Maze War first brought us the concept of online players as eyeball “avatars” chasing each other around in a maze). From its 1974 origins on the Imlacs PDS-1 at the NASA Ames Research Center in California, to its life…

    December 27, 2010
  • December 27, 2010
  • December 27, 2010
  • nitramar: Realistic 3D Paper Portraits by Bert Simons “3 dimensional pseudo realistic paper portraits and sculptures. These are papercraft sculptures made in the same way as the familiar papercraft houses and animals”.

    December 27, 2010
  • nitramar: Realistic 3D Paper Portraits by Bert Simons “3 dimensional pseudo realistic paper portraits and sculptures. These are papercraft sculptures made in the same way as the familiar papercraft houses and animals”.

    December 27, 2010
  • My freedom thus consists in my moving about within the narrow frame that I have assigned to myself for each one of my undertakings. I shall go even further: my freedom will be so much the greater and more meaningful the more narrowly I limit my field of action and the more I surround myself…

    December 27, 2010
  • My freedom thus consists in my moving about within the narrow frame that I have assigned to myself for each one of my undertakings. I shall go even further: my freedom will be so much the greater and more meaningful the more narrowly I limit my field of action and the more I surround myself…

    December 27, 2010
  • yimmyayo: Trying to blog on iPad sucks.

    December 26, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum