RafaelFajardo

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    • Dossier_2023
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  • sophiabequiet: Tickle Me Freud …so wrong but so right

    January 11, 2011
  • nevver: Mauricio Buitrago

    January 11, 2011
  • nevver: Mauricio Buitrago

    January 11, 2011
  • L.H.O.O.Q. phonetically translates from the french to “she has a hot ass”. Duchamp had game.

    January 11, 2011
  • L.H.O.O.Q. phonetically translates from the french to “she has a hot ass”. Duchamp had game.

    January 11, 2011
  • L.H.O.O.Q. phonetically translates from the french to “she has a hot ass”. Duchamp had game.

    January 11, 2011
  • L.H.O.O.Q. phonetically translates from the french to “she has a hot ass”. Duchamp had game.

    January 11, 2011
  • For Scholars, Web Changes Sacred Rite of Peer Review – NYTimes.com

    For Scholars, Web Changes Sacred Rite of Peer Review – NYTimes.com

    January 11, 2011
  • For Scholars, Web Changes Sacred Rite of Peer Review – NYTimes.com

    For Scholars, Web Changes Sacred Rite of Peer Review – NYTimes.com

    January 11, 2011
  • January 10, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum