RafaelFajardo

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  • A Brief History of Distortion

    A Brief History of Distortion theatlantic: William Weir explores the origins of fuzz, the sound that defined rock n roll: Fifty years ago, a faulty connection in a mixing board gave birth to fuzz, which is a term of art. Although it came to define the sound of rock guitar, fuzz appeared first in neither…

    March 7, 2011
  • designersof: CMY Killa – 2010 – Acrylic on poplar – 6 x 10 1/2 x ¾ inches Part of a series of wooden weapons built based on actual weapons in old videogames. 

    March 7, 2011
  • nevver: I swear I use no art at all

    March 7, 2011
  • humanegames: Why Boys Like Sticks: …there hasn’t been much empirical work relevant to this question, so we can’t say for sure whether boys are more inclined than girls to play with sticks, or whether boys prefer sticks to other objects. Advertisement Here’s what developmental psychologists do know: Boys can be very discriminating when it comes…

    March 6, 2011
  • humanegames: Why Boys Like Sticks: …there hasn’t been much empirical work relevant to this question, so we can’t say for sure whether boys are more inclined than girls to play with sticks, or whether boys prefer sticks to other objects. Advertisement Here’s what developmental psychologists do know: Boys can be very discriminating when it comes…

    March 6, 2011
  • Reichardt, curator of the groundbreaking ICA exhibition “Cybernetic Serendipity” in 1968, considered Computer Art to be a movement in her 1971 book The Computer in Art. She compared it with Concrete Poetry in that it was international and motivated by the use of media, technique and method rather than ideology.[1] However, she had to acknowledge…

    March 6, 2011
  • Reichardt, curator of the groundbreaking ICA exhibition “Cybernetic Serendipity” in 1968, considered Computer Art to be a movement in her 1971 book The Computer in Art. She compared it with Concrete Poetry in that it was international and motivated by the use of media, technique and method rather than ideology.[1] However, she had to acknowledge…

    March 6, 2011
  • Democracy and Commerce at The US Open

    Democracy and Commerce at The US Open essayist: by David Foster Wallace Right now in the National Tennis Center s special Stadium—a towering sextagon whose N S E and W sides have exterior banners saying WELCOME TO THE 1995 U.S. OPEN—A USTA Event —right now a whole inland sea of sunglasses and hats in the…

    March 6, 2011
  • viafrank: I saw this a few weeks ago at Powells. I’m thankful for seeing it: it phrases better what I’ve been trying to clarify in my head for so long. Design must be free, because it is a liberal art for all, while at the same time it is the craft and trade of a…

    March 6, 2011
  • spime: Pollution has never been so fashionable: A pair of NYU grad students have created a high-tech sweatshirt emblazoned with pink lungs that suddenly show blue veins when exposed to dirty air. (via Grad students create color-changing clothes that detect air pollution)

    March 5, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum