RafaelFajardo

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    • Dr Manhattan
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    • micro- nano- RPGs
    • Print Inventory
  • nevver: Adam Ellison

    March 8, 2011
  • polaraul: Papercraft Self Portrait – 2009 I made this as my costume for Halloween 2009. It was kind of inspired by big-head mode seen in videogames. I really wanted to get the faceted geosphere look with wireframe. Software used: 3ds Max 2009Mudbox 2010Photoshop CS3Pepakura

    March 8, 2011
  • I’d just like to point out that you were given every opportunity to succeed. There was even going to be a party for you. A big party that all your friends were invited to. I invited your best friend, the Companion Cube. Of course, he couldn’t come, because you murdered him. All your other friends couldn’t come either, because you don’t have any other friends. Because of how unlikeable you are. It says so here in your personnel file: unlikeable. Liked by no one. A bitter, unlikeable loner whose passing shall not be mourned. “Shall not be mourned.” That’s exactly what it says. Very formal. Very official. It also says you were adopted. So that’s funny, too.

    toomanypeacocks: HBIC

    March 8, 2011
  • Art is fundamentally a survival device of the species. Otherwise it wouldn’t be so persistent. It wouldn’t be in every culture. We wouldn’t know about it… Milton Glaser: first graphic designer to win the National Medal of Arts. Glaser continues: How does art help you survive? It helps us survive by making us attentive. In…

    March 8, 2011
  • there are no mistakes only lessons: Tirador. Slingshot.

    there are no mistakes only lessons: Tirador. Slingshot. ditch: I fulfilled a childhood dream today by finally owning one of these. It was probably fourteen years ago when I was playing with the neighbor’s kids in our province. My playmates were tad older than me. Quite the bunch of messy tykes. Since I was the…

    March 7, 2011
  • there are no mistakes only lessons: Tirador. Slingshot.

    there are no mistakes only lessons: Tirador. Slingshot. ditch: I fulfilled a childhood dream today by finally owning one of these. It was probably fourteen years ago when I was playing with the neighbor’s kids in our province. My playmates were tad older than me. Quite the bunch of messy tykes. Since I was the…

    March 7, 2011
  • A Brief History of Distortion

    A Brief History of Distortion theatlantic: William Weir explores the origins of fuzz, the sound that defined rock n roll: Fifty years ago, a faulty connection in a mixing board gave birth to fuzz, which is a term of art. Although it came to define the sound of rock guitar, fuzz appeared first in neither…

    March 7, 2011
  • A Brief History of Distortion

    A Brief History of Distortion theatlantic: William Weir explores the origins of fuzz, the sound that defined rock n roll: Fifty years ago, a faulty connection in a mixing board gave birth to fuzz, which is a term of art. Although it came to define the sound of rock guitar, fuzz appeared first in neither…

    March 7, 2011
  • designersof: CMY Killa – 2010 – Acrylic on poplar – 6 x 10 1/2 x ¾ inches Part of a series of wooden weapons built based on actual weapons in old videogames. 

    March 7, 2011
  • nevver: I swear I use no art at all

    March 7, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum