RafaelFajardo

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  • For boys–even boys like this author, whose liberal-ish parents fulminated against the soul-scarring effects of “violent toys”–growing up in that America meant dreaming of guns. Cap guns, whose sweetly acrid smell is a grace note in memories of my boyhood summers. The impressively realistic toy Peacemaker in the Sears Roebuck catalog, with the tie that…

    March 9, 2011
  • March 9, 2011
  • mahalamorata: pixel nighthawks

    March 9, 2011
  • Jobs and Apple definitely have a better handle on the future of mobile devices and interfaces right now than any other CEO and company and are bold enough to come right out and say it: “Our competitors are looking at this like it’s the next PC market. That is not the right approach to this.”…

    March 9, 2011
  • This growing, dispersed body of research reminds us of a few key insights. First, the unconscious parts of the mind are most of the mind, where many of the most impressive feats of thinking take place. Second, emotion is not opposed to reason; our emotions assign value to things and are the basis of reason.…

    March 8, 2011
  • And here’s the thing: Most of the manual labor still being done in our economy seems to be of the kind that’s hard to automate. Notably, with production workers in manufacturing down to about 6 percent of U.S. employment, there aren’t many assembly-line jobs left to lose. Meanwhile, quite a lot of white-collar work currently…

    March 8, 2011
  • Board-game that teaches about public health determinants: The Last Straw – Boing Boing

    March 8, 2011
  • designersof: CMY Killa – 2010 – Acrylic on poplar – 6 x 10 1/2 x ¾ inches Part of a series of wooden weapons built based on actual weapons in old videogames. 

    March 8, 2011
  • designersof: CMY Killa – 2010 – Acrylic on poplar – 6 x 10 1/2 x ¾ inches Part of a series of wooden weapons built based on actual weapons in old videogames. 

    March 8, 2011
  • nevver: Adam Ellison

    March 8, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum