RafaelFajardo

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  • Unlike every single other exercise this week, this one was a closed system- i.e. I had a really good idea in advance of how I wanted the final structure to look and feel. Size and scale represented the only opportunities for design input by participants. Much to surprise, this did not inhibit collaboration at all.…

    April 13, 2011
  • What is “Jugaad”? Welcome to the Indian “Jugaad” blog. Before i begin, let me first clarify the meaning of the word “Jugaad” and my reasons for starting this blog. First of all, the word itself is not my own but a colloquially used word in Northern India. This wikipedia entry suggests the following meanings :…

    April 13, 2011
  • What is “Jugaad”? Welcome to the Indian “Jugaad” blog. Before i begin, let me first clarify the meaning of the word “Jugaad” and my reasons for starting this blog. First of all, the word itself is not my own but a colloquially used word in Northern India. This wikipedia entry suggests the following meanings :…

    April 13, 2011
  • Word Cloud: How Toy Ad Vocabulary Reinforces Gender Stereotypes | The Achilles Effect

    April 12, 2011
  • Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse

    Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse Perhaps we shouldn’t be asking whether or not videogames are art, but whether or not art is increasingly influenced by videogame principles. For instance, New York’s Eric Zimmerman’s game Sixteen Tons, which premiered at the Kai Lin art gallery in February 2010,…

    April 12, 2011
  • Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse

    Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse It used to be that only media companies with deep pockets had the resources to produce a complex and engaging videogame, says Philip Tan, the executive director of Massachusetts Institute of Technology’s GAMBIT game lab, but thanks to a proliferation of affordable…

    April 12, 2011
  • humanegames: laughingsquid: The Museum of Art and Digital Entertainment The Museum of Art and Digital Entertainment is a non-profit museum dedicated to digital media and video games. The founders are raising funds on Kickstarter to help find a new space in the SF Bay Area to help keep the museum open. The Museum of Art…

    April 12, 2011
  • humanegames: laughingsquid: The Museum of Art and Digital Entertainment The Museum of Art and Digital Entertainment is a non-profit museum dedicated to digital media and video games. The founders are raising funds on Kickstarter to help find a new space in the SF Bay Area to help keep the museum open. The Museum of Art…

    April 12, 2011
  • laughingsquid: The Museum of Art and Digital Entertainment The Museum of Art and Digital Entertainment is a non-profit museum dedicated to digital media and video games. The founders are raising funds on Kickstarter to help find a new space in the SF Bay Area to help keep the museum open. The Museum of Art and…

    April 12, 2011
  • Do we talk about videogames in the same way we talk about films or other arts? If not, why not? And what does that say about the kind of art they are? Bill Marx, comment on Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse (via notgames)

    April 12, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum