RafaelFajardo

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  • That’s one of the hardest things to do in comics: to create a character through which the reader can actually feel his or her own emotional memories. It’s much easier in a novel, but when you’re in a sort of half-blind state of looking at pictures on a page, you’re always being bounced back off…

    April 26, 2011
  • BYOB (Bring Your Own Beamer): BYOB DENVER May 17th

    BYOB (Bring Your Own Beamer): BYOB DENVER May 17th bringyourownbeamer: gif by Sterling Crispin  We are pleased to announce the Denver instance of the international exhibition series Bring Your Own Beamer. The premise of BYOB is to ask local media based artists to bring their own projectors to a physical location in order to showcase…

    April 25, 2011
  • Ive is renowned for having an ‘alchemical’ sense for engineering, and the limits of what one can do with metal. As design expert Stephen Bayley puts it: ‘He thinks and thinks about what a product should be and then worries it into existence.’ (via Apple’s Jonathan Ive: How did a British polytechnic graduate become its…

    April 25, 2011
  • Ive is renowned for having an ‘alchemical’ sense for engineering, and the limits of what one can do with metal. As design expert Stephen Bayley puts it: ‘He thinks and thinks about what a product should be and then worries it into existence.’ (via Apple’s Jonathan Ive: How did a British polytechnic graduate become its…

    April 25, 2011
  • archiemcphee: Dragonfly Insectothopter Developed by CIA’s Office of Research and Development in the 1970s, this micro Unmanned Aerial Vehicle (UAV) was the first flight of an insect-sized aerial vehicle (Insectothopter). It was an initiative to explore the concept of intelligence collection by miniaturized platforms. [via the CIA Flickr page]

    April 25, 2011
  • While organizing information graphically for these more complex control panels, I also discovered a life-long fascination with psychology after we encountered the consumers’ resistance to touching the screens. Many research subjects recalled maternal admonishment about sitting too close to or touching their home TVs. That was a lesson that has lasted throughout my career–understanding and…

    April 24, 2011
  • While organizing information graphically for these more complex control panels, I also discovered a life-long fascination with psychology after we encountered the consumers’ resistance to touching the screens. Many research subjects recalled maternal admonishment about sitting too close to or touching their home TVs. That was a lesson that has lasted throughout my career–understanding and…

    April 24, 2011
  • April 24, 2011
  • bmdesign: Game-play education techniques (via MIT Creates The One Video Game You’ll Be Thrilled To See Your Kid Get Hooked On | Fast Company)

    April 24, 2011
  • (via swissmiss | Balancing Blocks)

    April 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum