RafaelFajardo

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  • Ive is renowned for having an ‘alchemical’ sense for engineering, and the limits of what one can do with metal. As design expert Stephen Bayley puts it: ‘He thinks and thinks about what a product should be and then worries it into existence.’ (via Apple’s Jonathan Ive: How did a British polytechnic graduate become its…

    April 25, 2011
  • archiemcphee: Dragonfly Insectothopter Developed by CIA’s Office of Research and Development in the 1970s, this micro Unmanned Aerial Vehicle (UAV) was the first flight of an insect-sized aerial vehicle (Insectothopter). It was an initiative to explore the concept of intelligence collection by miniaturized platforms. [via the CIA Flickr page]

    April 25, 2011
  • While organizing information graphically for these more complex control panels, I also discovered a life-long fascination with psychology after we encountered the consumers’ resistance to touching the screens. Many research subjects recalled maternal admonishment about sitting too close to or touching their home TVs. That was a lesson that has lasted throughout my career–understanding and…

    April 24, 2011
  • While organizing information graphically for these more complex control panels, I also discovered a life-long fascination with psychology after we encountered the consumers’ resistance to touching the screens. Many research subjects recalled maternal admonishment about sitting too close to or touching their home TVs. That was a lesson that has lasted throughout my career–understanding and…

    April 24, 2011
  • April 24, 2011
  • bmdesign: Game-play education techniques (via MIT Creates The One Video Game You’ll Be Thrilled To See Your Kid Get Hooked On | Fast Company)

    April 24, 2011
  • (via swissmiss | Balancing Blocks)

    April 23, 2011
  • With its open-ended nature and robust creation tools, Minecraft has been used to create some amazing things. And as one teacher learned, those very same elements that make the game so compelling also make it a great educational tool. Around two months ago, Joel Levin, a computer teacher at Manhattan’s Columbia Grammar and Preparatory School,…

    April 23, 2011
  • Jan Van Toorn Q&A: Advice for a student designer (by D&AD) (Source: https://player.vimeo.com/)

    April 23, 2011
  • Jan Van Toorn Q&A: Advice for a student designer (by D&AD) (Source: https://player.vimeo.com/)

    April 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum