RafaelFajardo

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  • Building Adaptive Capacity: Towards a Design for Sustainability 3.0, by Michael Sammet As social, economic and ecological conditions continue to worsen and with the increasing sophistication and connectivity of information technology and social media, design for sustainability is now moving towards a new qualitatively different area of exploration: designing to build adaptive capacity.

    April 28, 2011
  • albotas: Cubeecraft Show Opens May 6th @ Brave New Worlds in Philly. Don’t even act like you don’t know WTF Cubeecraft is. They’re those cute, blocky, little papercraft models featuring all sorts of characters from comics, games, movies, and TV shows that you can print out and assemble yourself. They’re basically free designer toys for…

    April 27, 2011
  • April 27, 2011
  • bmdesign: Found this little doozy while going through some old presentations from the pre-BMD Love Blog days: Bob Levinson’s infamous Do This Or Die ad. Direct, honest, smart, no bullshit. The text from the ad has been copied below. Is this ad some kind of trick? No. But it could have been. And at exactly that point…

    April 27, 2011
  • bmdesign: Found this little doozy while going through some old presentations from the pre-BMD Love Blog days: Bob Levinson’s infamous Do This Or Die ad. Direct, honest, smart, no bullshit. The text from the ad has been copied below. Is this ad some kind of trick? No. But it could have been. And at exactly that point…

    April 27, 2011
  • purplexdoll: the purple one is so cute!

    April 26, 2011
  • That’s one of the hardest things to do in comics: to create a character through which the reader can actually feel his or her own emotional memories. It’s much easier in a novel, but when you’re in a sort of half-blind state of looking at pictures on a page, you’re always being bounced back off…

    April 26, 2011
  • That’s one of the hardest things to do in comics: to create a character through which the reader can actually feel his or her own emotional memories. It’s much easier in a novel, but when you’re in a sort of half-blind state of looking at pictures on a page, you’re always being bounced back off…

    April 26, 2011
  • BYOB (Bring Your Own Beamer): BYOB DENVER May 17th

    BYOB (Bring Your Own Beamer): BYOB DENVER May 17th bringyourownbeamer: gif by Sterling Crispin  We are pleased to announce the Denver instance of the international exhibition series Bring Your Own Beamer. The premise of BYOB is to ask local media based artists to bring their own projectors to a physical location in order to showcase…

    April 25, 2011
  • Ive is renowned for having an ‘alchemical’ sense for engineering, and the limits of what one can do with metal. As design expert Stephen Bayley puts it: ‘He thinks and thinks about what a product should be and then worries it into existence.’ (via Apple’s Jonathan Ive: How did a British polytechnic graduate become its…

    April 25, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum