RafaelFajardo

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  • jonathanmoore: Life, Below 600px I think it’s becoming clear to everyone—except those certain clients stuck in 2002—the fold no longer exists or is relevant.  If you’re not convinced read this article by Paddy Donnelly who makes the case that a build up to “the prize” at the bottom of a page is more effective than…

    May 1, 2011
  • May 1, 2011
  • Wednesday, April 6, 2011 The Problem with Design Education Design—central to successful technologies—is too isolated from science education, argues design guru Don Norman. By David Talbot University industrial design programs are usually cloistered in schools of art or architecture, and students in such programs are rarely required to study science or technology. That bothers Don…

    May 1, 2011
  • hustler4life: Home : Store Magazine

    April 30, 2011
  • hustler4life: Home : Store Magazine

    April 30, 2011
  • brodrgz: The Library…where the cool kids hang out

    April 30, 2011
  • brodrgz: The Library…where the cool kids hang out

    April 30, 2011
  • imgfave: ★ discovered on imgfave.com (social image bookmarking)

    April 30, 2011
  • albotas: Old School Nintendo Trivia on “Millionaire” The economy is terrible right now, and that means I get to watch a lot of gameshows while picking my bellybutton lint. I was pretty pumped when this question came up. She had been trying for over a decade to make it onto Who Wants to Be a…

    April 30, 2011
  • In October 2010, Richard Saul Wurman gave an enthralling keynote presentation at the Why Design Now? conference on the design of everything, the value of ignorance, our relationship to understanding, the relationship between design, change, and new modalities, and unexpected connections. It’s truly a great and entertaining talk which I’ve frequently found myself returning to.…

    April 30, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum