RafaelFajardo

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  • bashford: Suwappu. A range of toys and an augmented reality concept from Dentsu London. You can read more about them here, and here, and see more images here. (Source: https://www.youtube.com/)

    May 8, 2011
  • Depth through new systems: When the game wasn’t engaging, we added new systems such as having downed planes drop powerups. A more traditional approach might be to manually create more detailed scenarios with surprise plot points where a pack of planes pop out of a hidden cloud when you collide with a pre-determined trigger. However,…

    May 8, 2011
  • The growth of games into new genres and new platforms is leading to what Wright calls the Gambrian Explosion, which is like the Cambrian Explosion 530 million years ago that gave birth to so many new species on earth. Games are flowering into new platforms and categories such as social networks, mobile phones, tablets, and…

    May 8, 2011
  • laughingsquid: Green Bean, The Journey of a Coffee Bean From Roasting To Cup (Source: https://player.vimeo.com/)

    May 8, 2011
  • May 7, 2011
  • paperbits: Tinkercad – Solid modeling for artists and makers That’s a solid modeling application that runs in your browser.

    May 7, 2011
  • gregmelander: ROAD MAP Put into a clean info-graphic, there are some nice tidbits of knowledge in this “graphic designers” road map.

    May 7, 2011
  • Mapping the playspace Here’s the process I used to map the playspace and create the various play modes. Identify: Identify the variables. Many of the important variables in the original Steambirds were hidden away in code. Andy surfaced these in an XML file so they could be readily tweaked. Explore: Methodically explore the space. I…

    May 6, 2011
  • julienfoulatier: Beautiful liar Sculpture de l’artiste Brian Donelly plus connu sous le nom de Kaws. http://kaws.com/

    May 6, 2011
  • (via How Big is the World of Cloud Computing? [Infographic] « Wikibon Blog)

    May 6, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum