RafaelFajardo

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  • amorningcupofjo: I don’t think this needs a caption. 🙂

    May 26, 2011
  • Did that influence your approach to games? Montessori education is about learning through play and experience and your games seem to echo that idea. WW: Yes, I think it did, in a number of ways. It became more overt, more conscious to me later in life, as I got interested in Maria Montessori and her…

    May 26, 2011
  • Salman Rushdie and David Cronenberg on videogames

    David Cronenberg: Do you think there could ever be a computer game that could truly be art? Salman Rushdie: No. There’s a beautiful game called Myst. Have you seen that? I haven’t seen that. They say this is democratic art, that is to say, the reader is equal to the creator. But this is really…

    May 26, 2011
  • Salman Rushdie and David Cronenberg on videogames

    David Cronenberg: Do you think there could ever be a computer game that could truly be art? Salman Rushdie: No. There’s a beautiful game called Myst. Have you seen that? I haven’t seen that. They say this is democratic art, that is to say, the reader is equal to the creator. But this is really…

    May 26, 2011
  • dinosaurparty: A Brief History of Video Game Art | Motherboard This is an interesting take on the history of video game art, although I don’t think it does it enough justice.

    May 25, 2011
  • dinosaurparty: A Brief History of Video Game Art | Motherboard This is an interesting take on the history of video game art, although I don’t think it does it enough justice.

    May 25, 2011
  • Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or another games artist like him– worked at a university, like my published professors? In an alternate universe, could some museum or public institution have funded a Rohrer project? If a games artist got a grant from a government to make public…

    May 25, 2011
  • Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or another games artist like him– worked at a university, like my published professors? In an alternate universe, could some museum or public institution have funded a Rohrer project? If a games artist got a grant from a government to make public…

    May 25, 2011
  • dinosaurparty: (via Fake blood dispensed when gamer dies in Counter-strike — Lost At E Minor: For creative people)

    May 25, 2011
  • UCLA Games for Change: Making Games for Popular Education

    UCLA Games for Change: Making Games for Popular Education dinosaurparty: Here’s the research blog for a game design project I’ve been working on! It’s been tons of fun.

    May 25, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum