RafaelFajardo

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  • Salman Rushdie and David Cronenberg on videogames

    David Cronenberg: Do you think there could ever be a computer game that could truly be art? Salman Rushdie: No. There’s a beautiful game called Myst. Have you seen that? I haven’t seen that. They say this is democratic art, that is to say, the reader is equal to the creator. But this is really…

    May 26, 2011
  • dinosaurparty: A Brief History of Video Game Art | Motherboard This is an interesting take on the history of video game art, although I don’t think it does it enough justice.

    May 25, 2011
  • dinosaurparty: A Brief History of Video Game Art | Motherboard This is an interesting take on the history of video game art, although I don’t think it does it enough justice.

    May 25, 2011
  • Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or another games artist like him– worked at a university, like my published professors? In an alternate universe, could some museum or public institution have funded a Rohrer project? If a games artist got a grant from a government to make public…

    May 25, 2011
  • Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or another games artist like him– worked at a university, like my published professors? In an alternate universe, could some museum or public institution have funded a Rohrer project? If a games artist got a grant from a government to make public…

    May 25, 2011
  • dinosaurparty: (via Fake blood dispensed when gamer dies in Counter-strike — Lost At E Minor: For creative people)

    May 25, 2011
  • UCLA Games for Change: Making Games for Popular Education

    UCLA Games for Change: Making Games for Popular Education dinosaurparty: Here’s the research blog for a game design project I’ve been working on! It’s been tons of fun.

    May 25, 2011
  • See, the games community has it backwards: the point is not to “legitimize” games as art, whatever that would mean. The point is not to shoehorn games into some received, stable, agreed upon notion of what art is, as if there is such a notion. The point is to ask the question, what do videogames…

    May 25, 2011
  • Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

    Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?

    May 25, 2011
  • Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

    Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?

    May 25, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum