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Salman Rushdie and David Cronenberg on videogames
David Cronenberg: Do you think there could ever be a computer game that could truly be art? Salman Rushdie: No. There’s a beautiful game called Myst. Have you seen that? I haven’t seen that. They say this is democratic art, that is to say, the reader is equal to the creator. But this is really…
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dinosaurparty: A Brief History of Video Game Art | Motherboard This is an interesting take on the history of video game art, although I don’t think it does it enough justice.
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dinosaurparty: A Brief History of Video Game Art | Motherboard This is an interesting take on the history of video game art, although I don’t think it does it enough justice.
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Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or another games artist like him– worked at a university, like my published professors? In an alternate universe, could some museum or public institution have funded a Rohrer project? If a games artist got a grant from a government to make public…
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Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or another games artist like him– worked at a university, like my published professors? In an alternate universe, could some museum or public institution have funded a Rohrer project? If a games artist got a grant from a government to make public…
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dinosaurparty: (via Fake blood dispensed when gamer dies in Counter-strike — Lost At E Minor: For creative people)
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UCLA Games for Change: Making Games for Popular Education
UCLA Games for Change: Making Games for Popular Education dinosaurparty: Here’s the research blog for a game design project I’ve been working on! It’s been tons of fun.
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See, the games community has it backwards: the point is not to “legitimize” games as art, whatever that would mean. The point is not to shoehorn games into some received, stable, agreed upon notion of what art is, as if there is such a notion. The point is to ask the question, what do videogames…
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Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park
Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?
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Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park
Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?