RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
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    • Print Inventory
  • laughingsquid: How To Play Rock, Paper, Scissors, Lizard, Spock

    May 27, 2011
  • laughingsquid: How To Play Rock, Paper, Scissors, Lizard, Spock

    May 27, 2011
  • 4. We have five senses. Sure, sight, smell, hearing, taste and touch are the big ones. But we have many other ways of sensing the world and our place in it. Proprioception is a sense of how our bodies are positioned. Nociception is a sense of pain. We also have a sense of balance—the inner…

    May 27, 2011
  • (via Isaac Asimov On Libraries [PIC])

    May 26, 2011
  • archiemcphee: Lego – Let´s color the world! | Street Art Utopia [via magritte]

    May 26, 2011
  • Ever wondered just how much coffee you drank last year, or which movies you saw, and when? New Web and mobile apps make it possible to track, and visualize, this personal information graphically, and the trend could be set to expand dramatically. This is because Facebook recently acquired one of the leading personal-data-tracking mobile apps…

    May 26, 2011
  • amorningcupofjo: I don’t think this needs a caption. 🙂

    May 26, 2011
  • amorningcupofjo: I don’t think this needs a caption. 🙂

    May 26, 2011
  • Did that influence your approach to games? Montessori education is about learning through play and experience and your games seem to echo that idea. WW: Yes, I think it did, in a number of ways. It became more overt, more conscious to me later in life, as I got interested in Maria Montessori and her…

    May 26, 2011
  • Salman Rushdie and David Cronenberg on videogames

    David Cronenberg: Do you think there could ever be a computer game that could truly be art? Salman Rushdie: No. There’s a beautiful game called Myst. Have you seen that? I haven’t seen that. They say this is democratic art, that is to say, the reader is equal to the creator. But this is really…

    May 26, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum