RafaelFajardo

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  • June 6, 2011
  • When I was in high school, nothing gave me greater joy than computer games. It was part of how I grew up. Maybe it’s because I grew up in the video game era, but I’ve never beaten myself up about mistakes. When I try something and it doesn’t turn out, I go back and try…

    June 6, 2011
  • When I was in high school, nothing gave me greater joy than computer games. It was part of how I grew up. Maybe it’s because I grew up in the video game era, but I’ve never beaten myself up about mistakes. When I try something and it doesn’t turn out, I go back and try…

    June 6, 2011
  • In my mind it’s no primitive text file, but a basement chamber full of greenlit memories, beloved documents, the experience that spawned a hundred short stories and led me to look more closely at the lace detail of a leaf’s vein, to lend magic to a child’s discarded pail found in the woods or to…

    June 5, 2011
  • In my mind it’s no primitive text file, but a basement chamber full of greenlit memories, beloved documents, the experience that spawned a hundred short stories and led me to look more closely at the lace detail of a leaf’s vein, to lend magic to a child’s discarded pail found in the woods or to…

    June 5, 2011
  • It’s like sitting a kid down at the ORIC-1. Kids are naturally curious. They love blank slates: a sandbox, a bag of LEGOs. Once you show them a little of what the machine can do they’ll clamor for more. They’ll want to know how to make that circle a little smaller or how to make…

    June 5, 2011
  • It’s like sitting a kid down at the ORIC-1. Kids are naturally curious. They love blank slates: a sandbox, a bag of LEGOs. Once you show them a little of what the machine can do they’ll clamor for more. They’ll want to know how to make that circle a little smaller or how to make…

    June 5, 2011
  • In a way, the ORIC-1 was so mesmerizing because it stripped computing down to its most basic form: you typed some instructions; it did something cool. This was the computer’s essential magic laid bare. Somehow ten or twenty lines of code became shapes and sounds; somehow the machine breathed life into a block of text.…

    June 5, 2011
  • laughingsquid: Pneuborns, Japanese Pneumatic Robot Babies

    June 5, 2011
  • But what this “Studio 60” crew is attempting—coordinating a real-time story told between multiple Twitter accounts—is on a whole different level. For each of the past three weeks, the person(s) behind these fake accounts have put on a show pretending to put on a show. From Monday through Thursday evening, the creators voice their creative…

    June 5, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum