RafaelFajardo

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  • When Steven Heller first approached me about starting a graduate industrial-design program at SVA, my response was, “I don’t know if it would be an ID department, exactly, but it would certainly involve artifacts, their purpose, making, sustainability…” And he said, “Great! Write it up.” But the challenge was to figure out what the landscape…

    June 13, 2011
  • Rod Falk’s middle school students create their own arcade classics like “Frogger,” “Pac-Man” and “Space Invaders” in his computer lab. Falk, who teaches in La Veta in southern Colorado, said his students are challenged by the programming, and it spurs their critical thinking. And like “Pac-Man” and his pellets, they’re snapping it up. Falk is…

    June 13, 2011
  • Rod Falk’s middle school students create their own arcade classics like “Frogger,” “Pac-Man” and “Space Invaders” in his computer lab. Falk, who teaches in La Veta in southern Colorado, said his students are challenged by the programming, and it spurs their critical thinking. And like “Pac-Man” and his pellets, they’re snapping it up. Falk is…

    June 13, 2011
  • theatlantic: City Dwellers With Time to Kill We love the New York Times. We love their trend pieces most. This line: Big Buck Hunter boasts a following in places like Texas and Minnesota, where hunters are known to play in full camouflage. But the game, which was developed in 2001 by Play Mechanix of Glen…

    June 13, 2011
  • In today’s humongous database systems, clarity may be relaxed, but business needs can still be met. PAT HELLAND, MICROSOFT Classic database systems offer crisp answers for a relatively small amount of data. These systems hold their data in one or a relatively small number of computers. With a tightly defined schema and transactional consistency, the…

    June 13, 2011
  • natiexoxo: Legalize It!

    June 13, 2011
  • natiexoxo: Legalize It!

    June 13, 2011
  • amorningcupofjo: LOL! Toilet paper necklace made by LiciaBeads. And yes, there are matching earrings. 😛

    June 12, 2011
  • alltheworldsascreen: All the world’s a screen was an interactive telematic project created by Paul Sermon and Charlotte Gould from the University of Salford, developed during their residency at the Museu d’Art Contemporani de Barcelona MACBA Study Centre and their studio residency at Hangar.org, a visual arts production centre in Poblenou, Barcelona. Project Partners included: MadLab madlab.org.uk, Hangar.org www.hangar.org and…

    June 12, 2011
  • amorningcupofjo: Weekend Spotlight: Su Ami Shop! Super tiny amigurumi bunnies! 😀

    June 11, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum