RafaelFajardo

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  • petervidani: Brian and I totally pioneered the video department at our high school.

    June 18, 2011
  • June 18, 2011
  • June 18, 2011
  • My introduction to the field of design came when I stumbled upon one of Paul Rand’s books while I was an undergrad at MIT. It was a little over a decade later when I had the fortune of meeting Mr. Rand at his studio in Connecticut in the mid 90s. He was alone, and that…

    June 17, 2011
  • jm21: “I Declare Flower War”

    June 17, 2011
  • Advertising Degree Zero

    lareviewofbooks: Sherryl Vint Golden Calf 1 © Irving Norman, 1957 William GibsonZero History Putnam, 2010. 416 pp. “The future is already here; it is just unevenly distributed,” is one of William Gibson’s most famous dictums. Zero History, his most recent novel, is perhaps best understood as science fiction of the present, a representation of this…

    June 17, 2011
  • About Mission The CUNY Games Network connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. Our long-term goals are to facilitate the pedagogical uses of both digital and non-digital games in order to improve student success, and encourage further research and scholarship in…

    June 16, 2011
  • About Mission The CUNY Games Network connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. Our long-term goals are to facilitate the pedagogical uses of both digital and non-digital games in order to improve student success, and encourage further research and scholarship in…

    June 16, 2011
  • illillill: Melt Me!

    June 16, 2011
  • bashford: Kinect Grafitti by Jean-Cristophe Naour tracks the body’s movement to create digital light paintings. It’s built in Processing with openGL, SimpleOpenNI, openNI and primeSense. (Source: https://player.vimeo.com/)

    June 16, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum