RafaelFajardo

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  • austinkleon: Lafayette Afro-Rock Band, “Darkest Light,” off Malick (1975) Horns sampled for Public Enemy’s “Show ‘Em Whatcha Got,” the song that made Questlove quit his job: I quit my job the day [It Takes A Nation Of Millions] came out. I was cutting onions and potatoes as a short-order cook for this 50s-style restaurant chain.…

    August 19, 2011
  • David Byrne’s Idea of Art? Screenshots of Fake Apps from the App Store By Nitasha Tiku 8/17 5:13pm via BoingBoing In a sign of technology’s growing pervasiveness in the cultural ether, Boing Boing pointed us to an upcoming show at the Pace Gallery on West 25th Street will feature art from David Bryne that’s inspired,…

    August 19, 2011
  • elephantcandy: Plask http://www.plask.org/ programming environment for multimedia and computational design created by http://www.deanmcnamee.com/ free download Mac OSX only via http://www.creativeapplications.net/scripts/plask-scripts/ (Source: https://player.vimeo.com/)

    August 17, 2011
  • The leading answer seems to be that movie audiences are getting savvier with their money. They aren’t ponying up the extra bucks for a 3D movie just because it’s in 3D anymore. “Audiences have said time and time again that what they’re looking for, and what has been proven to have done well (in 3D)…

    August 17, 2011
  • Dushko Petrovich, editor of Paper Monument, reviews “A Little-Known Story about a Movement, a Magazine, and the Computer’s Arrival in Art: New Tendencies and Bit International, 1961-1973” (MIT Press) for the Boston Globe: From 1961 to 1973, a loosely organized group of artists and scientists coalesced around the radical idea that the emerging technology of…

    August 17, 2011
  • On April 16. 1970, 18 month after the closing of Cybernetic Serendipity, and 10 month after the closing of tendencije4, Frieder Nake announced in PAGE 8: “I stop exhibiting for the present” As a reason he gives: “It looks as if the capitalist art market is trying to get hold of computer productions. This would…

    August 17, 2011
  • Information Aesthetics The first 130 pages containing journal “bit international” Max Bense, a close friend of concrete art artist Max Bill and Abraham Moles presented their work on the “information aesthetics”. Bense and Moles tried – in different ways – to offer a method to determine the value of art on a mathematical, scientific, and…

    August 17, 2011
  • I’m very fond of my Kindle. For the reasons I’ve outlined above, I think it’s an ingenious little gadget. But in my more hysterically Borgesian moments, I also think that there is something obscene about it, something that defiles and corrupts a reality I don’t want to see defiled and corrupted. It’s a tiny thing,…

    August 16, 2011
  • Field is a development environment for experimental code and digital art in the broadest of possible senses. While there are a great many development environments and digital art tools out there today, this one has been constructed with two key principles in mind: * Embrace and extend — rather than make a personal, private and…

    August 16, 2011
  • theatlantic: How the War Will Change Art Rising evil is concomitant with the destruction of art. Before anyone had heard of the Mullah Omar, NPR described to the world the obliteration of the Bamiyan buddhas. No vision of the Third Reich is complete without mountains of “degenerate” texts set ablaze, the deckled edges of Hemingway…

    August 15, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum