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RafaelFajardo

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  • Around the year 2000, I transformed from a writerly guy who took a lot of notes into a writerly guy who took a lot of notes, travelled a lot, and also carried lots of gadgets. My old-school jeans just couldn’t handle my digitized commensal devices. The camera, the mobile, the city maps, the keys, pens,…

    September 6, 2011
  • laughingsquid: A Day in the Life of a Graphic Designer

    September 6, 2011
  • laughingsquid: A Day in the Life of a Graphic Designer

    September 6, 2011
  • theatlantic: A Jobs Plan for the Post-Cubicle Economy About 150 years ago, American workers began a profound shift from farms to factories. After suffering through poor work conditions, low pay, and no workplace protections, the workers organized and successfully helped build the framework of laws that became known as FDR’s New Deal. This landmark legislation…

    September 6, 2011
  • theatlantic: A Jobs Plan for the Post-Cubicle Economy About 150 years ago, American workers began a profound shift from farms to factories. After suffering through poor work conditions, low pay, and no workplace protections, the workers organized and successfully helped build the framework of laws that became known as FDR’s New Deal. This landmark legislation…

    September 6, 2011
  • bashford: This GPS logger weighs 10 grams, most of which is battery. Custom-made by Telemetry Solutions of Concord, California, it’s small enough to attach to a fruit bat for research purposes. Data can be downloaded directly from the chip upon recapture, or it can be downloaded wirelessly from up to 500 meters away.

    September 6, 2011
  • What’s important is how we use our time on this earth, not how conspicuously we give our money away. What’s important is the energy and courage we are willing to expend reversing entropy, battling cynicism, suffering and challenging mediocre minds, staring down those who would trample our dreams, taking a stand for magic, and advancing…

    September 5, 2011
  • What’s important is how we use our time on this earth, not how conspicuously we give our money away. What’s important is the energy and courage we are willing to expend reversing entropy, battling cynicism, suffering and challenging mediocre minds, staring down those who would trample our dreams, taking a stand for magic, and advancing…

    September 5, 2011
  • About Cumulus Digital Culture Cumulus Digital Culture is the working group dedicated to Interaction Design & Digital Media, hosted by the Cumulus Association , the widest network of art, design & media higher education institution worlwide, since 2007. (via The Denver Session : the program | Cumulus Digital Culture) @RafaelFajardo is contributing to this session.

    September 4, 2011
  • Overview of Digital Culture Working Group Cumulus Denver 2011 Digital Culture in the United State recognizes that we are in the midst of a revolution. At the start of this revolution there was a great deal of hype around media “convergence” — where the web would intersect with traditional broadcast medium and the “new media”…

    September 4, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum