RafaelFajardo

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  • Critically, these alternate games seem like they’re not going to be fun. And it’s all very well to talk about how games don’t have to be fun, they can be “interesting” or “challenging” or “disturbing” and so on. This is true, but it’s also true that basically nobody’s going to play those games except the…

    September 16, 2011
  • designer matryoshka dolls

    monstereatsdesign: (via Maison Martin Margiela Matryoshka Dolls | Hypebeast)

    September 16, 2011
  • bashford: Social Firefly is a reactive/interactive installation made from intelligent lights that influence one another. It was created by Jason McDermott and Liam Ryan (Arup) with Frank McGuire for the Vivid 2011 festival in Sydney. “Social Firefly is a demonstration of how interaction design can be dynamic, beautiful and playful, as well as teaching us…

    September 16, 2011
  • So you wanna be an artist. A successful artist.

    So you wanna be an artist. A successful artist. 1000reasonsnottostartmakingart: So you wanna be an artist. A successful artist. Then these are some rules to live by. Granted, artists are good at breaking rules (and should), and you can take or leave what you like here. But as far as I can tell, the successful…

    September 16, 2011
  • So you wanna be an artist. A successful artist.

    So you wanna be an artist. A successful artist. 1000reasonsnottostartmakingart: So you wanna be an artist. A successful artist. Then these are some rules to live by. Granted, artists are good at breaking rules (and should), and you can take or leave what you like here. But as far as I can tell, the successful…

    September 16, 2011
  • Historical Fact: people stopped being human in 1913. That was the year Henry Ford put his cars on rollers and made his workers adopt the speed of the assembly line. At first, workers rebelled. They quit in droves, unable to accustom their bodies to the new pace of the age. Since then, however, the adaptation…

    September 16, 2011
  • Historical Fact: people stopped being human in 1913. That was the year Henry Ford put his cars on rollers and made his workers adopt the speed of the assembly line. At first, workers rebelled. They quit in droves, unable to accustom their bodies to the new pace of the age. Since then, however, the adaptation…

    September 16, 2011
  • albotas: Taito Announces X3 Board Taito have been dominating the arcades [all two of them] for the past several years with their Type X boards and Viewlix cabs. The company just announced at TGS that they will be releasing the third in the main series of X boards, the X3. There are no details, other…

    September 16, 2011
  • Nature by Numbers (by etereaestudios) is there beauty in numbers? (Source: https://www.youtube.com/)

    September 16, 2011
  • world-shaker: Just let the enormity of what’s going on here slowly sink in.

    September 15, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum