RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • People deal with tragedy in different ways using the tools they have at their disposal. Painters paint, writers write, and gamers mod. Lately, I’ve been interested in seeing how game modders and mappers have recreated the World Trade Center, the events of September 11, and the WTC Memorial in various game engines. Some of these…

    September 16, 2011
  • The Museum of Modern Art in New York has acquired 23 digital typefaces for their design and architecture collection. Included are five Emigre font families: Jeffery Keedy’s Keedy Sans, Jonathan Barnbrook’s Mason Serif, Barry Deck’s Template Gothic, Zuzana Licko’s Oakland (renamed Lo-Res in 2001), and P. Scott Makela’s Dead History. This acquisition marks the beginning…

    September 16, 2011
  • (via Bitmapped Maple) Oakland, renamed LoRes in 2001, re-actualized as wood type in 2011. Pixels and Bits, yum.

    September 16, 2011
  • (via Bitmapped Maple) Oakland, renamed LoRes in 2001, re-actualized as wood type in 2011. Pixels and Bits, yum.

    September 16, 2011
  • Emigre has made their type specimen catalogs available in PDF format. (via Emigre type specimen catalogs) I have many of these in the paper form, and am excited that they are available electronically!

    September 16, 2011
  • Emigre has made their type specimen catalogs available in PDF format. (via Emigre type specimen catalogs) I have many of these in the paper form, and am excited that they are available electronically!

    September 16, 2011
  • Today, as I wandered to the grocery store, I realised that a queue is literally just a whole lot of people walking in the same direction at the same y-coordinate (in a 2D world) where at some point the front person stops and therefore everyone behind them stops too (because they can’t keep moving). That…

    September 16, 2011
  • The process of making little pixel art Art is a good example of why it can be really good to do all the stuff for your game on your own. It’s a huge relief to step away from some of the coding work (which, let’s face it, doesn’t always go well and isn’t always interesting)…

    September 16, 2011
  • The process of making little pixel art Art is a good example of why it can be really good to do all the stuff for your game on your own. It’s a huge relief to step away from some of the coding work (which, let’s face it, doesn’t always go well and isn’t always interesting)…

    September 16, 2011
  • The Artist is Present video game This is … well, I don’t really know what to say about it. It’s a video game version of Marina Abramović’s The Artist is Present. You buy a ticket, walk into the museum, look at some art, and then you wait in line. (via waxy) By Jason Kottke •…

    September 16, 2011
←Previous Page
1 … 1,344 1,345 1,346 1,347 1,348 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum