RafaelFajardo

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  • By 1988-1990 these technologies were quite advanced, and Athanas, Gillis and Saenz were working at the edge of what was technologically possible and finding new uses for tools that were not originally intended for that purpose. In terms of theme and aesthetics, Shatter was groundbreaking but in retrospect the artwork is unavoidably a sign of…

    September 19, 2011
  • 
The CrowdOptic platform features a one-of-a-kind technology which senses where crowds are focusing from moment to moment, by tracking the precise paths of spectators’ phones as they view and take photos and video of the live action. CrowdOptic monitors, in real time, the GPS location and compass headings on each of the hundreds, or often…

    September 19, 2011
  • There are a number of reasons why this approach is so well-regarded, even among educators who have had experience designing videogames in a large-team, industry context. why paper prototyping works Most ideas for videogames far outstrip the resources, time, and programming expertise available to design students. Paper prototyping means being able to test the strengths…

    September 19, 2011
  • When I made “Mower”, I was living in Florida and Ireland, where there is a lot of lawn space with grass that has to be maintained. There have been times where in my daily commute I’d see people mowing one of the lawns every day. In fact, a lot of neighborhoods give fines of up…

    September 19, 2011
  • Working on the game controller project book, we’re building various charts of joypad evolution. What’s interesting is that we’re definitely not the sole persons doing this. Over the recent months, there’s been several other relevant visualizations, that I compiled in this blogpost… (via Pasta&Vinegar » Blog Archive » More game controllers evolution charts)

    September 19, 2011
  • Why do I blog this? Collecting material about cyberpunk for an upcoming interview about the connections between science-fiction and interaction design. The creolization meme seems important but, for some reasons, I don’t know (yet!) how to articulate its role. More material needed to understand the implications. (via Pasta&Vinegar » Blog Archive » Cyberpunk and creolization)…

    September 19, 2011
  • But installing this gear can get really messy and hairy. You are on your own if it does not work correctly. And some printer models are easier to retrofit than others. I opted for a more elegant and not that much more expensive option: have the pros do it. Cobra Systems will install their continuous…

    September 19, 2011
  • In studies across all age ranges, nocturnal sleep duration has been proven to be unaffected by midday napping. As a matter of fact, studies indicate that in a number of cases napping actually improves the ability to sleep at night. (via Cool Tools: Take a Nap! Change Your Life) The Science of Siesta

    September 19, 2011
  • The paper argues that cyberpunk culture embedded certain notions (“global cities”, cities as communication system, the importance of Los Angeles school of urban studies). It also highlights how urban planners can “understand the influence of a range of social theories on public understanding of planning issues“. (via Pasta&Vinegar » Blog Archive » Urban theories embedded…

    September 19, 2011
  • via Jesper Juul

    September 18, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum