RafaelFajardo

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  • Emma G: Net Art and Design

    Emma G: Net Art and Design emmagarrison: I spend a lot of my time in the internet (how ironic for a net art and design post) and a lot of my time spend on the internet is designated to listening to music i find on what is characterized in the EDM (electronic dance music) realm…

    September 22, 2011
  • (via Music from a Dry Cleaner) (Source: https://www.youtube.com/)

    September 22, 2011
  • The World’s Average Download Speed is 580KBps

    The World’s Average Download Speed is 580KBps This statistic, while I’m sure it’s a bit skewed, is still pretty eye-opening. Check the full image (it’s huge) for more interesting information about fastest/slowest countries, etc.

    September 21, 2011
  • How 3D should be used. (Source: https://player.vimeo.com/)

    September 21, 2011
  • Squid extract bridges human / machine divide, cyborgs to become very real — Engadget

    Squid extract bridges human / machine divide, cyborgs to become very real — Engadget Pretty interesting technology and it could lead to more advanced interfaces for the disabled.

    September 21, 2011
  • Gamers discover protein structure that could help in war on HIV

    Gamers discover protein structure that could help in war on HIV This is a bit old but when I read this it blew my mind. Think about all the other things you could fix with a similar concept. Next up, the US economy?

    September 21, 2011
  • Why Being Irrational Is Important

    Why Being Irrational Is Important on passion, and failure as a path to learning and success. Via Imp Kerr

    September 21, 2011
  • A second reason for the slow response is that, unlike other industries, such as music and publishing, the art world wasn’t forced to react to cultural shifts wrought by the Internet because its economic model wasn’t devastated by them. The quality of Christian Marclay’s The Clock (2010), for instance, isn’t dependent on YouTube votes or…

    September 21, 2011
  • laughingsquid: 29 Years Ago, a Smiley Was Born 🙂

    September 21, 2011
  • prostheticknowledge: Warco: an FPS where you hold a camera instead of a gun via Ars Technica Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker…

    September 21, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum