RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • A great article about making things with examples from one of my favorite authors… This is so relevant to our discussions in our foundations classes, it’s not even funny (via MAKE | Zen and the Art of Making)

    November 3, 2011
  • Incentivising exercise?  how many miles should you have to run to get an achievement badge? (via Girl, Apple’s gonna make you sweat with a treadmill patent – Engadget)

    November 3, 2011
  • I’ve been trying out Scribus for typesetting of small books. I can’t get the justification right yet. Imposition of pages is through a PDF plug-in.

    November 2, 2011
  • C3 – Google Maps on Steroids… (Source: https://www.youtube.com/)

    November 2, 2011
  • Russell, associate professor of digital media studies and co-director of DU’s Institute for Digital Humanities, says she saw the news-media revolution coming as a graduate student in the listserv activity that surrounded the Zapatista uprising in Mexico. “I knew things were changing in 1995. I saw the strength of the information network built by the…

    November 2, 2011
  • Design Envy · Music for Shuffle: Matthew Irvine Brown

    Design Envy · Music for Shuffle: Matthew Irvine Brown My third post for Design Envy embraces the beauty of the digital, musical, glitch.

    November 2, 2011
  • Who: Teachers of grade 5 and up who are interested in game design and learning more about the National STEM Video Game Challenge What: A Free One-Day Professional Development Session on Game Design in the Classroom From the National STEM Video Game Challenge to ed tech conferences around the country, you’ve heard the buzz about…

    November 2, 2011
  • No, the way out of the trench war is usually to adopt openly the “old-fashioned” side that is being critiqued, while finding some way to flip it completely into something strange. I think of Cézanne in painting, who amidst the impressionist revolution found a way to retrieve the solidity of objects without relapsing into academicism,…

    November 2, 2011
  • @johnthackara, 11/2/11 1:18 AM

    john thackara (@johnthackara) 11/2/11 1:18 AM As innovation focus moves from science fiction to social fiction, what follows ‘The Matrix’ as source for future ‘future concept’ videos?

    November 2, 2011
  • Design Envy

    Design Envy My submissions to Design Envy are starting to go live. This one gives props to Matt Hawkins for Paper Pop!

    November 2, 2011
←Previous Page
1 … 1,320 1,321 1,322 1,323 1,324 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum