RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • As Aaron Messing, an information privacy lawyer at Olender Feldman in New Jersey, explained it, Is Anyone Up? is protected by Section 230 of the Communications Decency Act of 1996. The act provides immunity for Internet service providers—which is interpreted as including websites and blogs—who publish information provided by others. As long as Moore’s material…

    November 11, 2011
  • When she read the note, my mother wasn’t too worried. She didn’t think the video game thing was a problem because boys will be boys and she had two of them to deal with, after all, but she told me that maybe for a while I should try writing and drawing and talking about some…

    November 11, 2011
  • A nice write up on the future of User Interface and the hand element.

    A nice write up on the future of User Interface and the hand element. Spend a few minutes to take a quick read. This one also related to topics we’ve been discussing recently.

    November 11, 2011
  • (via Remains of the Day: The FTC Requires Opt-In for Facebook Privacy Changes)

    November 11, 2011
  • dinosaurparty: (via Museum 2.0: Getting in on the Act: New Report on Participatory Arts Engagement) And if the graphic wasn’t excited enough, there’s a whole report from the Irvine Foundation! Our Mini-game-jam at the Denver Art Museum, April 16 & 17 of 2011 follows this pattern, most especially Audience-As-Artist. The education and young-adult outreach officers…

    November 10, 2011
  • emergentfutures: Games’ Scoreboard Once, playing computer games required some forethought and effort: you had to go to a video arcade, purchase a game console, or buy and install software for a personal computer. But with the advent of mobile devices such as smart phones and the rise of social websites, choosing and playing a game…

    November 10, 2011
  • Strategic Science Fiction Reader Caucus with a Splash of Transformative Justice

    I got to be a part of this team, which included Leah, Jenna and Alexis. We started by geeking out, and brainstorming all of our favorite radical science fiction materials and creators. Here’s the list of works/creators, followed by the full collective notes from the session (taken on a collective notepad!) Creators: writer Iain Banks,…

    November 10, 2011
  • Classroom discussions are everywhere…

    More and more recently it seems our topics from class are reitterated within a 24 hour window (+/-). Bits and atoms? Atoms and bits? Oh my! How can “Atoms are the New Bits” (me) and “Bits are the New Atoms” (Andreessen) both be right? http://t.co/eHAG6W41 Original Tweet: http://twitter.com/chr1sa/status/134265436375232512

    November 10, 2011
  • austinkleon: Jonathan Lethem, The Ecstasy of Influence: Nonfictions, Etc. I had no idea this was coming out. The original 2007 essay—a “plagiarism” woven together from passages from other writers—was a huge influence on me and Steal and probably a bunch of other people. (Heck, David Shields took the idea and turned it into a whole…

    November 10, 2011
  • Storyboards and Segues makes it really easy to design and prototype iOS apps at the same time

    Storyboards and Segues makes it really easy to design and prototype iOS apps at the same time immerseyoursoulincode: When I worked on the XBox 360, all the Interaction Design was documented in Visio diagrams which were manually translated into Flash prototypes for usability studies. I had wanted a solution like what XCode now offers with…

    November 10, 2011
←Previous Page
1 … 1,315 1,316 1,317 1,318 1,319 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum