RafaelFajardo

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  • thenearsightedmonkey: During spring semester 2012 at the University of Wisconsin-Madison Lynda Barry will be teaching a semester-long writing and picture making class using her favorite book on how to make comics by one her favorite cartoonists: Ivan Brunetti’s “Cartooning: Philosophy and Practice” Ivan Brunetti will visit Barry’s class and also give a public presentation about…

    November 13, 2011
  • Young people who move to an apartment or get a house for the first time don’t subscribe to any MVPD (multichannel video programming distributor) and they just… get their network programming from Hulu and they get Netflix… As an industry where people pay between $70 and $92 a month, that’s a lot of money to…

    November 13, 2011
  • It’s a win-win for Levine, in every way: The more money collectors come to pay for her precious bronzes, the better those works will come to stand for our abandonment of the true principles behind the original “Fountain”. The differences between her two versions point to Duchamp’s original embrace of swappable industrial objects, but those…

    November 13, 2011
  • emergentdigitalpractices: The idea behind PPP (Permanent Play Project) is to explore new ways of “playing” for the next generation. They rearrange longtime beloved toys such as blocks to bring a whole new value to them. In TSUMIKI, various forest animals appear on the blocks according to the ways you stack them. When two sets of…

    November 13, 2011
  • futuramb: For science, big data is the microscope of the 21st century — Tech News and Analysis In his mind, the new way of using massive processing power to filter through petabytes of data is an entirely new type of computing which will lead to new advances in astronomy and physics, much like the microscope’s…

    November 13, 2011
  • paperbits: As promised, here is a more comprehensive demo video of the MindWave Cat Ears. (Source: https://player.vimeo.com/)

    November 13, 2011
  • The idea behind PPP (Permanent Play Project) is to explore new ways of “playing” for the next generation. They rearrange longtime beloved toys such as blocks to bring a whole new value to them. In TSUMIKI, various forest animals appear on the blocks according to the ways you stack them. When two sets of blocks…

    November 13, 2011
  • Almost every object in the world offers this sort of feedback. It’s so taken for granted that we’re usually not even aware of it. Take a moment to pick up the objects around you. Use them as you normally would, and sense their tactile response — their texture, pliability, temperature; their distribution of weight; their…

    November 13, 2011
  • kateoplis: These things should be simple: 1. When, as an adult, you come come across another adult raping a small child, you should a) do everything in your power to rescue that child from the rapist, b) call the police the moment it is practicable. 2. If your adult son calls you to tell you that he just saw another adult…

    November 12, 2011
  • Tom Green, educator on the death of Flash

    Tom Green, educator on the death of Flash “Welcome to your new careers. If you can’t deal with this sort of change on a regular basis … there’s the door. Go get a refund and go drive a beer truck.” < Amazing advice to students from Tom GreenTom Green originally shared this post:Once more in public:…

    November 12, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum