RafaelFajardo

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    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • emergentdigitalpractices: THE GENERATIVE CONSTRUCTION TOY Brown University Engineering and Visual Arts lecturer Ian Gonsher’s Generative Construction Toy is a set of snap together shapes that you can cut out on a laser cutter and use as building blocks to design and build compound three dimensional objects. It’s like an evolving desktop fab version of tinker…

    November 18, 2011
  • new-aesthetic: “Featuring eBay’s top 200 bestselling items, shoppers can only purchase by scanning the QR codes on the products using their smartphone to complete the purchase. Goods will then be delivered to the customer’s address. eBay trialled the same concept in New York previously, but the London store is considered to be in a better…

    November 18, 2011
  • THE GENERATIVE CONSTRUCTION TOY Brown University Engineering and Visual Arts lecturer Ian Gonsher’s Generative Construction Toy is a set of snap together shapes that you can cut out on a laser cutter and use as building blocks to design and build compound three dimensional objects. It’s like an evolving desktop fab version of tinker toys…

    November 18, 2011
  • Gig City Design Challenge

    Gig City – Chattanooga – New media design challenge?  “… challenging students and entrepreneurs to pioneer the future of the Internet and compete for the Gig Prize. The smartest world-changing gigabit ideas and startup companies will take home a combined total of up to $150,000 in investment capital and up to $250,000 in cash, to…

    November 18, 2011
  • SOPA BILL REJECTED, 52-46

    SOPA BILL REJECTED, 52-46 gemeaux:

    November 17, 2011
  • pacalin: Atari Symbol – by George Opperman George Opperman, Atari’s first hired artist, created the ”fuji” Atari symbol in 1972. “George tells us that the corporate logo basically represents a stylized letter ‘A’ to stand for ‘Atari.’ He did have an added inspiration in designing the symbol, though. Back in 1972, Atari’s claim to fame was ‘Pong,’…

    November 16, 2011
  • Building the Ontological Subway System

    dropouthangoutspaceout: andrewfm replied to your quote: Perhaps instead of rising beyond good and evil,… But what does this mean Okay stay with me here – I might not have this perfect. Essentially it’s Harman’s pithy quote (of which he has many) on the work that Object Oriented Ontology is particularly concerned with as a project – the de-centering…

    November 16, 2011
  • Forty years ago today, electronics and semiconductor trade newspaper Electronic News ran an advertisement for a new kind of chip. The Intel 4004, a $60 chip in a 16-pin dual in-line package, was an entire CPU packed onto a single integrated circuit (IC). The 40th birthday of—maybe—the first microprocessor, the Intel 4004

    November 15, 2011
  • “They eventually see similar techniques being used in rehabilitation, and in other robot assistants that could help people with disabilities accomplish basic tasks" (via Researchers give a robot the ability to control a person’s arm (video) – Engadget)

    November 15, 2011
  • MIT unveils computer chip that thinks like the human brain, Skynet just around the corner — Engadget

    MIT unveils computer chip that thinks like the human brain, Skynet just around the corner — Engadget The Singularity is approaching.

    November 15, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum