RafaelFajardo

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  • O-Zone: A Journal of Object-Oriented Studies

    O-Zone: A Journal of Object-Oriented Studies

    November 20, 2011
  • The Dorklyst: 7 Reasons You Don’t Want To Work in the Video Game Industry – Dorkly Article

    The Dorklyst: 7 Reasons You Don’t Want To Work in the Video Game Industry – Dorkly Article

    November 20, 2011
  • Antoine Wilson’s Notes on “Hack”

    lareviewofbooks: The Dial is an occasional column that will sometimes serve as my soapbox, but more often feature guests whose work is either closely personal, experimental, or otherwise off our usual diet of book reviews and review essays. H.L. Mencken once said that “a professor must have a theory, as a dog must have fleas,”…

    November 20, 2011
  • sevensheaven: If these were published as army figures in toy stores, maybe the next generations would think twice before starting a war.

    November 20, 2011
  • newyorker: Kelefa Sanneh’s Perfect Cup of Coffee In this week’s Food Issue, Kelefa Sanneh writes about Aida Batlle, “a fifth-generation coffee farmer and a first-generation coffee celebrity.” Sanneh maintains that “brewing a proper cup of coffee is a lot harder than uncorking a bottle of wine and a lot easier than cooking dinner.” Which leads…

    November 20, 2011
  • Oh, sure. Oh my God — knowing what I know now, just in terms of the publicity, and the goodwill … Even taking Parnassus and Nashville and that bookstore out of the picture. Just the fact that I have had the chance to be a spokesperson for books — to stand up for all my…

    November 20, 2011
  • On the few recent occasions that I have dragged myself to a friend’s house, or vice versa, we spend most of the time staring at our smart phones and tablets. What exactly is the benefit of physical proximity in that scenario? “Check out this funny tweet I just sent” doesn’t really count as conversation, does…

    November 20, 2011
  • matthen: This animation shows the evolution of a shape, as it grows to become more and more circular.  I created generations of these shapes, and simulated each generation creating a new generation.  Two shapes produced offspring which looked like themselves, with a chance of mutations, and shapes were more likely to be parents if they…

    November 20, 2011
  • interactivestuff: we just got this book at home and it is an amazing book about interaction. PRESS HERE by Herve Tullet — Book Trailer (by ChronicleBooks) (Source: https://www.youtube.com/)

    November 20, 2011
  • interactivestuff: we just got this book at home and it is an amazing book about interaction. PRESS HERE by Herve Tullet — Book Trailer (by ChronicleBooks) (Source: https://www.youtube.com/)

    November 20, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum