RafaelFajardo

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  • A Google search provides the appearance of transparent and open results – of freely aggregated content. In reality, it produces ‘informed’ outcomes which are actually highly selective so that people make choices from among a limited set of options. Linguist and philosopher Noam Chomsky wrote in 1989 that in democratic systems ‘necessary illusions’ with regard…

    March 18, 2016
  • A Google search provides the appearance of transparent and open results – of freely aggregated content. In reality, it produces ‘informed’ outcomes which are actually highly selective so that people make choices from among a limited set of options. Linguist and philosopher Noam Chomsky wrote in 1989 that in democratic systems ‘necessary illusions’ with regard…

    March 18, 2016
  • Why do you have to destroy full lyrics notebooks? Space concerns or contractual obligations or compulsions or?

    johndarnielle: Because of the possibility, however remote in the near term, of somebody besides me getting their hands on them: at that point, they’ll “share” (=make publicly available forever) them. To me personally the publication of people’s work posthumously without their explicit permission is horrifying – obviously, there are plenty of social evils worse, I don’t…

    March 18, 2016
  • Why do you have to destroy full lyrics notebooks? Space concerns or contractual obligations or compulsions or?

    johndarnielle: Because of the possibility, however remote in the near term, of somebody besides me getting their hands on them: at that point, they’ll “share” (=make publicly available forever) them. To me personally the publication of people’s work posthumously without their explicit permission is horrifying – obviously, there are plenty of social evils worse, I don’t…

    March 18, 2016
  • killscreen: Chambara aims to capture the tension of samurai films Allow me a proud papa moment. My son is the lead designer on Chambara. An early version won the BAFTA Ones To Watch award for the team a year ago.

    March 18, 2016
  • killscreen: Chambara aims to capture the tension of samurai films Allow me a proud papa moment. My son is the lead designer on Chambara. An early version won the BAFTA Ones To Watch award for the team a year ago.

    March 18, 2016
  • I was a young black man, light-skinned enough so that four out of five people who met me, of whatever race, assumed I was white… I was a homosexual who now knew he could function heterosexually. And I was a young writer whose early attempts had already gotten him a handful of prizes… So, I…

    March 18, 2016
  • Podcast, Johanna Drucker: “Designing Digital Humanities” – MIT Comparative Media Studies/Writing

    Podcast, Johanna Drucker: “Designing Digital Humanities” – MIT Comparative Media Studies/Writing janaski: What is the role of design in modeling digital humanities? Can we imagine new forms of argument and platforms that support interpretative work? So much of the computationally driven environment of digital work has been created by design/engineers that humanistic values and methods…

    March 17, 2016
  • The Politics of Public Playfulness (transcript) • A Playful Path

    The Politics of Public Playfulness (transcript) • A Playful Path The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful,…

    March 16, 2016
  • “Code Drawings in Hopscotch” Reconstruction 16.1 (2016): ARCHIVES ON FIRE: Artifacts & Works, Communities & Fields

    “Code Drawings in Hopscotch” Reconstruction 16.1 (2016): ARCHIVES ON FIRE: Artifacts & Works, Communities & Fields

    March 9, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum