RafaelFajardo

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  • KAYLA GUTHRIE: How did you start writing about art? CHRIS KRAUS: […] I didn’t really think very much about it, but obviously the way to describe something is just to say what it is and then say what it means to you. And that’s basically the recipe for art writing: what is it, and what…

    January 8, 2012
  • Antielitism Left and Right

    lareviewofbooks: Image © Paul Bausch onfocus.com One of the most intriguing and valuable books I’ve read in 2011 was Catherine Liu’s American Idyll: Academic Antielitism as Cultural Critique (University of Iowa Press). We have billionaire antielitists, tenured antielitists, rightwing nutjob antielitists, leftwing wacko antielitists, famous artist antielitists, multi-platinum antielitists, and Congressional antielitists, and Liu wants…

    January 8, 2012
  • The man who says it can’t be done is generally interrupted by someone doing it. Elbert Hubbard (via sevensheaven)

    January 8, 2012
  • Something that is often overlooked with creatives is time management and getting shit done. You can be the most talented designer in the world but if you don’t follow through and get stuff out there, it doesn’t matter… ‘Done is better than perfect.’ That doesn’t mean making crap – I believe you should always strive…

    January 8, 2012
  • I hate Google . Can’t stand it. It is agonizing to use. The stream is so noisy, it won’t even bother me when the inevitable Google ads arrive. Culturally, it feels like walking into a religious school. It swarms with disciples of the waiting for the messianic downfall of the Evil Internet, so that the…

    January 8, 2012
  • Web games: Press pause, then resume | The Economist

    Web games: Press pause, then resume | The Economist vellum: Butterfield on Glitch and designing in perpetual beta

    January 8, 2012
  • You come to grips with the fact that writing something that sucks is better than writing nothing at all. If you write something and it sucks, then good for you. Not all explorers discovered lost golden cities and trade routes to the mysterious East. Some of them died in a ditch. A lot of them…

    January 8, 2012
  • January 8, 2012
  • ANNOUNCING PR0C3551N6: PROCESSING FOR IOS

    ANNOUNCING PR0C3551N6: PROCESSING FOR IOS nodalpoint:

    January 8, 2012
  • Interactive toys for an adult audience. (via Twisted Toys | All Products | Online Store Powered by Storenvy)

    January 8, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum