RafaelFajardo

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  • I’ve created this website called Video Game Design as a way to document our learning adventure around game design, science and writing in hopes that you might also consider the possibilities of video games in your classroom. It was quite an interesting project, which continues to unfold even now (some of my students will be…

    January 9, 2012
  • “In the realm of art… failure has a different currency [than in other areas of life]. Failure, by definition, takes us beyond assumptions and what we think we know. Artists have long turned their attention to the unrealizability of the quest for perfection, or the open-endedness of experiment, using both dissatisfaction and error as a…

    January 9, 2012
  • I read for pleasure and that is the moment I learn the most. Margaret Atwood (via fuckyeahfeministartandliterature) We have been thinking about joy, fun, and learning.

    January 9, 2012
  • I read for pleasure and that is the moment I learn the most. Margaret Atwood (via fuckyeahfeministartandliterature) We have been thinking about joy, fun, and learning.

    January 9, 2012
  • darksilenceinsuburbia: Ian Coyle Via http://www.mymodernmet.com/ Back in the summer of 2009, Portland, Oregon-based designer and creative director Ian Coyle decided that he would print a daily thought for 73 days straight. Using his 1950’s letterpress, he printed and inked by hand these messages that seem to take on new meaning as we begin this new…

    January 9, 2012
  • http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)

    January 9, 2012
  • http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)

    January 9, 2012
  • http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)

    January 9, 2012
  • http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)

    January 9, 2012
  • Solved Games Awari (a game of the Mancala family) The variant of Oware allowing game ending “grand slams” was strongly solved by Henri Bal and John Romein at the Vrije Universiteit in Amsterdam, Netherlands (2002). Either player can force the game into a draw. Solved game – Wikipedia, the free encyclopedia My students asked themselves…

    January 9, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum