RafaelFajardo

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  • Fwd: [Humanist] 25.606 on failure

    –[1]————————————————————————        Date: Mon, 9 Jan 2012 09:21:35 -0500       From: James Rovira       Subject: Re: [Humanist] 25.602 on failure I was struck by this quotation too.  I think my starting place is thedefinition of failure as the disjunction between intent and realization.From that, I go in a few directions.  I’ll be thinking in terms of art,…

    January 10, 2012
  • moviesandmusicandbooksohmy: It seems like everyone under the sun has posted the “Read Your Bookcase” bookcase, but did you realize that they were actually just letter blocks that can be rearranged and stacked as desired? You can just buy them by the letter and make them say anything you want! Here’s a couple of other pictures…

    January 10, 2012
  • reblogging is the purest form of blogging Johannes Rand (via magnificentruin)

    January 10, 2012
  • “We want to strike a balance… having people with a mix of different skills, but [without being] hierarchical,” Lantz explains. Lantz isn’t of the belief that a game design degree of any particular type is necessary for everyone in the industry: “To me, the role of the university is to be complementary to what’s happening…

    January 10, 2012
  • “We want to strike a balance… having people with a mix of different skills, but [without being] hierarchical,” Lantz explains. Lantz isn’t of the belief that a game design degree of any particular type is necessary for everyone in the industry: “To me, the role of the university is to be complementary to what’s happening…

    January 10, 2012
  • 8bitfuture: The Louvre to hand out 3DS systems as tour guides. The Louvre museum in Paris – home to the Mona Lisa – is to replace it’s audio tour guides with Nintendo 3DS units. The current audio guides are used by only 4 per cent of the museum’s 8.5 million annual visitors. With the 3DS,…

    January 9, 2012
  • toptumbles: Not a bad idea

    January 9, 2012
  • So Jenn Frank wrote an astonishingly great piece ‘On games of chance, cheating, and religion’ and JP Grant added some thoughts of his own about the notion of ‘fairness’ in games, in an equally excellent response, ‘Fair Play’. Go read both of them now if you haven’t yet. But I wanted to add a little…

    January 9, 2012
  • So Jenn Frank wrote an astonishingly great piece ‘On games of chance, cheating, and religion’ and JP Grant added some thoughts of his own about the notion of ‘fairness’ in games, in an equally excellent response, ‘Fair Play’. Go read both of them now if you haven’t yet. But I wanted to add a little…

    January 9, 2012
  • I’ve created this website called Video Game Design as a way to document our learning adventure around game design, science and writing in hopes that you might also consider the possibilities of video games in your classroom. It was quite an interesting project, which continues to unfold even now (some of my students will be…

    January 9, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum