RafaelFajardo

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  • hyperallergic: Group Searches for a Fair System to Pay Artists, Artists Space to Be Test Case W.A.G.E. seems to be very clear about positioning themselves in a sphere that is realistic for the creative field and with viable and attainable goals. The question now it seems is how to make a payment system sustainable. An…

    January 25, 2012
  • hyperallergic: Group Searches for a Fair System to Pay Artists, Artists Space to Be Test Case W.A.G.E. seems to be very clear about positioning themselves in a sphere that is realistic for the creative field and with viable and attainable goals. The question now it seems is how to make a payment system sustainable. An…

    January 25, 2012
  • When another scholar worries that if one begins with data, one can “go anywhere,” Ramsay makes it clear that going anywhere is exactly what he wants to encourage. The critical acts he values are not directed at achieving closure by arriving at a meaning; they are, he says, “ludic” and they are “distinguished … by…

    January 25, 2012
  • youmightfindyourself: Through Thick and Thin

    January 25, 2012
  • youmightfindyourself: Through Thick and Thin

    January 25, 2012
  • itlego: headvertising: Lego – Story Bricks The ads appeared on four consecutive pages. LEGO is a company that has fostered imagination, invention and creativity for over 60 years. So it is unusual for these ads to feature only long copy with minimal imagery. However, upon reading each of these scenarios the ad comes to life…

    January 25, 2012
  • There is an issue with some aspiring musicians, the ones who continue long into adulthood without steady employment dreaming of a career if only they can expose enough people to their music. I suspect these are the musicians you are referring to in your question. I like to call this ‘friend rock’. Their audiences are…

    January 25, 2012
  • jennilee: REFERENCE LIBRARY + scott potnik

    January 24, 2012
  • Evolution: New Category

    Evolution: New Category “Today most data is born digitally. It’s not about the transition from analog to digital anymore. We don’t talk about how to rip anything without losing quality since we make perfect 1 to 1 digital copies of things. Music, movies, books, all come from the digital sphere. But we’re physical people and…

    January 23, 2012
  • Chess is a simple game of marvelous depth. Though it uses a small set of deterministic rules and is played out on a board of just 8×8 squares, even the most powerful computers cannot see far into the maze of possibilities that fan out from a complex position. As a result, computers cannot use brute…

    January 23, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum