RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Computer game programs accordingly define what one can do, and consequentially do not really restrict practical possibilities, but enable them to be performed. … Rules in computer games are not a negative form of restriction, but actually constitute a positive form of enablement. Michael Liebe (via notgames)

    February 4, 2012
  • new-aesthetic: Laptop Computer on Sourcemap, “the crowdsourced directory of product supply chains and carbon footprints”, via @iotwatch,

    February 4, 2012
  • I tell them, “I write this shit for you!” But a lot of writers won’t admit to that, a lot of artists won’t admit to that. They’ll get artistic, or pretentious, or, you know, talk about some “higher calling.” The fact is, I want to move rooms full of people. I want to move someone…

    February 4, 2012
  • I tell them, “I write this shit for you!” But a lot of writers won’t admit to that, a lot of artists won’t admit to that. They’ll get artistic, or pretentious, or, you know, talk about some “higher calling.” The fact is, I want to move rooms full of people. I want to move someone…

    February 4, 2012
  • The group has also been studying tutorials in videogames, which teach kids how to play without realizing they’re being taught. “We want to add something like that to Scratch Jr,” Bers said. For children ages 3 to 8, social interaction is perhaps the most important part of the learning process. That interaction can be with…

    February 4, 2012
  • The group has also been studying tutorials in videogames, which teach kids how to play without realizing they’re being taught. “We want to add something like that to Scratch Jr,” Bers said. For children ages 3 to 8, social interaction is perhaps the most important part of the learning process. That interaction can be with…

    February 4, 2012
  • The group has also been studying tutorials in videogames, which teach kids how to play without realizing they’re being taught. “We want to add something like that to Scratch Jr,” Bers said. For children ages 3 to 8, social interaction is perhaps the most important part of the learning process. That interaction can be with…

    February 4, 2012
  • In the last few years, a few dedicated mathematicians have begun to study the computational complexity of video games. Their goal is to determine the inherent difficulty of the games and how they might be related to each other and other problems. Today, Giovanni Viglietta at the University if Pisa in Italy reveals a body…

    February 4, 2012
  • In the last few years, a few dedicated mathematicians have begun to study the computational complexity of video games. Their goal is to determine the inherent difficulty of the games and how they might be related to each other and other problems. Today, Giovanni Viglietta at the University if Pisa in Italy reveals a body…

    February 4, 2012
  • It’s a little insulting to craftsmen, skilful craftsmen…” Hockney told Marr. “I used to point out at art school, you can teach the craft, it’s the poetry you can’t teach. But now they try to teach the poetry and not the craft. BBC News – David Hockney denies criticising Damien Hirst

    February 4, 2012
←Previous Page
1 … 1,257 1,258 1,259 1,260 1,261 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum