RafaelFajardo

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  • One of the coolest creative-class careers has cratered with the economy. Where does architecture go from here? (via The architecture meltdown – Art in Crisis – Salon.com)

    February 5, 2012
  • nevver: Fez Chart

    February 5, 2012
  • nevver: Fez Chart

    February 5, 2012
  • The content creators with the broadest reach will be the ones who care the least about protecting their copyrights. Felix Salmon, How Sharing Disrupts Media via Wired.com (via stoweboyd)

    February 4, 2012
  • The content creators with the broadest reach will be the ones who care the least about protecting their copyrights. Felix Salmon, How Sharing Disrupts Media via Wired.com (via stoweboyd)

    February 4, 2012
  • curiosity counts: Apple vs. Sony

    curiosity counts: Apple vs. Sony curiositycounts: “[Apple is] going to continue to make the best products in the world that delight our customers and make our employees incredibly proud of what they do.” – Tim Cook in his first email to Apple employees as Apple’s new CEO sent August 25, 2011 “The path [Sony] must…

    February 4, 2012
  • The Italian artist has long been suspected of turning his studio into a giant camera obscura, punching a hole in the ceiling to help project images on to his canvas. But new research claims that Caravaggio also used chemicals to turn his canvases into primitive photographic film, “burning” images he then sketched on to for…

    February 4, 2012
  • The Italian artist has long been suspected of turning his studio into a giant camera obscura, punching a hole in the ceiling to help project images on to his canvas. But new research claims that Caravaggio also used chemicals to turn his canvases into primitive photographic film, “burning” images he then sketched on to for…

    February 4, 2012
  • Computer games are no mere extensions of traditional games but, with their core consisting of interactivity and computation technology, have to be interpreted as a unique medium. – Computer games are different: There is no magic circle. Michael Liebe (via notgames)

    February 4, 2012
  • Computer games are no mere extensions of traditional games but, with their core consisting of interactivity and computation technology, have to be interpreted as a unique medium. – Computer games are different: There is no magic circle. Michael Liebe (via notgames)

    February 4, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum