RafaelFajardo

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  • all because, in one frustrating wipe, they re-create the experience of consuming tapas in a packed barroom in Spain. Whether or not the diners appreciate this is beside the point. Made Better in Japan – WSJ.com

    February 11, 2012
  • all because, in one frustrating wipe, they re-create the experience of consuming tapas in a packed barroom in Spain. Whether or not the diners appreciate this is beside the point. Made Better in Japan – WSJ.com

    February 11, 2012
  • Near everyone had mentioned that I was doing something that they wished they had a chance to do when they were young, and that got me thinking quite a bit – that if given the opportunity, I’d wish everyone had a chance to “play” with the LEGO-bricks, for both the recovering patients (like myself) and…

    February 11, 2012
  • Some game developers — the digital-era equivalent of songwriters and authors, in many ways — have also come to see piracy as being a necessary evil, and in many cases a positive force. Markus Persson, the Swedish developer of the massively popular game Minecraft, has said that he came to see piracy of his game…

    February 10, 2012
  • Some game developers — the digital-era equivalent of songwriters and authors, in many ways — have also come to see piracy as being a necessary evil, and in many cases a positive force. Markus Persson, the Swedish developer of the massively popular game Minecraft, has said that he came to see piracy of his game…

    February 10, 2012
  • its-wallie: iggyissollamalike: oh my god  it’s all true she whispered as she mechanically pressed the reblog button

    February 10, 2012
  • nevver: Move Me

    February 10, 2012
  • nevver: Move Me

    February 10, 2012
  • (via Styrobots » FunForever)

    February 10, 2012
  • (via “Styrobots”)

    February 10, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum