RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • curiositycounts: Boston University researchers have created a series of soft “origami robots” that run only on air.   (via) (Source: https://www.youtube.com/)

    February 14, 2012
  • In addition to aesthetics, McCarthy noted a deeper link between great science and great writing. “Both involve curiosity, taking risks, thinking in an adventurous manner, and being willing to say something 9/10ths of people will say is wrong.” Profound insights in both domains also tend [to] arise from a source beyond the limits of analytic…

    February 14, 2012
  • In addition to aesthetics, McCarthy noted a deeper link between great science and great writing. “Both involve curiosity, taking risks, thinking in an adventurous manner, and being willing to say something 9/10ths of people will say is wrong.” Profound insights in both domains also tend [to] arise from a source beyond the limits of analytic…

    February 14, 2012
  • February 14, 2012
  • February 14, 2012
  • curiositycounts: Boston University researchers have created a series of soft “origami robots” that run only on air.   (via) (Source: https://www.youtube.com/)

    February 14, 2012
  • “Coloradans are not New Yorkers — they come to the mountains for scenery, wildlife, recreation and peace and quiet,” Ellen Bauder, the vice president for science at ROAR, said in remarks to the commission. “Bumper-to-bumper traffic, stoplights in the middle of nowhere and long lines are not their idea of recreation, and no amount of…

    February 13, 2012
  • “Coloradans are not New Yorkers — they come to the mountains for scenery, wildlife, recreation and peace and quiet,” Ellen Bauder, the vice president for science at ROAR, said in remarks to the commission. “Bumper-to-bumper traffic, stoplights in the middle of nowhere and long lines are not their idea of recreation, and no amount of…

    February 13, 2012
  • I believe that UX designers are well positioned to play a significant role in developing more successful implementations of games that are designed first to engage and delight people, while also achieving real-world objectives. User-centered design is closely related to the player-centric thinking that’s common to all good game experiences. I’d love to see a…

    February 13, 2012
  • I believe that UX designers are well positioned to play a significant role in developing more successful implementations of games that are designed first to engage and delight people, while also achieving real-world objectives. User-centered design is closely related to the player-centric thinking that’s common to all good game experiences. I’d love to see a…

    February 13, 2012
←Previous Page
1 … 1,250 1,251 1,252 1,253 1,254 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum