RafaelFajardo

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  • Design is largely code these days. It wasn’t print that died, it was the graphic design industry as we knew it. The idea of making a living out of forming and applying static shapes to cumbersome paper is almost absurd now and growing ever more so in my opinion. If you go along to a…

    February 21, 2012
  • (via xkcd: Real Programmers)

    February 20, 2012
  • (via xkcd: Kerning)

    February 20, 2012
  • (via xkcd: Kerning)

    February 20, 2012
  • unCloud – Open wireless network to LAN exhibition / #mac | CreativeApplications.Net

    unCloud – Open wireless network to LAN exhibition / #mac | CreativeApplications.Net I think we need one of these in our Cloud in C-cubed studios! unCloud is an application that enables anyone with a Mac laptop to create an open wireless network and distribute their own information. Once it is launched, a passerby using a mobile…

    February 20, 2012
  • Not “audience”, not “viewers”. These terms are no longer sufficient, they privilege one of the senses over the sensorium. Maybe we have perceivers, participants, and (in ludic works) players. I also don’t like “user”. (trying to get better language)

    February 20, 2012
  • Not “audience”, not “viewers”. These terms are no longer sufficient, they privilege one of the senses over the sensorium. Maybe we have perceivers, participants, and (in ludic works) players. I also don’t like “user”. (trying to get better language)

    February 20, 2012
  • Event: “Museum as Game Board” (Panel, SF Moma, Thursday, April 19, 2012) – gamescenes

    Event: “Museum as Game Board” (Panel, SF Moma, Thursday, April 19, 2012) – gamescenes dinosaurparty: I commend SF MOMA on their new initiative to create game-related programming. I hope they livestream this!

    February 20, 2012
  • Event: “Museum as Game Board” (Panel, SF Moma, Thursday, April 19, 2012) – gamescenes

    Event: “Museum as Game Board” (Panel, SF Moma, Thursday, April 19, 2012) – gamescenes dinosaurparty: I commend SF MOMA on their new initiative to create game-related programming. I hope they livestream this!

    February 20, 2012
  • Our toys are focused on creating a rich play experience for children and we see digital media as an increasingly important part of that. We commissioned this game so children could have fun customising their own heroes and interacting with them in a 3D world. The game codes connect the real world of their LEGO…

    February 20, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum