RafaelFajardo

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  • Four ways that one can talk about “Post Internet”: 1. New Media art made after the launch of the World Wide Web and, thus, the introduction of mainstream culture to the Internet. 2. Marisa Olson’s definition:  Art made after one’s use of the Internet.  ”The yield” of her surfing and computer use, as she describes…

    March 4, 2012
  • new-aesthetic: “Through a series of experiments, researchers from Polytechnic Institute of New York University (NYU-Poly) aimed to increase understanding of collective animal behavior, including learning how robots might someday steer fish away from environmental disasters. Nature is a growing source of inspiration for engineers, and the researchers were intrigued to find that their biomimetic robotic…

    March 4, 2012
  • Livingston: What advice would you give to hackers who are thinking about starting a company or making something on their own? Wozniak: First of all, try to have the highest of ethics and to be open and truthful about things, not hiding. If you have to hide something for company reasons, at least explain what…

    March 4, 2012
  • But we never found one person who said, “I wouldn’t have any need for this at all.” (We didn’t talk to elderly people.) But people not only in their offices, but just at home, you play one game on it, and an awful lot of people—adults and children— want a machine to play games. The…

    March 4, 2012
  • But we never found one person who said, “I wouldn’t have any need for this at all.” (We didn’t talk to elderly people.) But people not only in their offices, but just at home, you play one game on it, and an awful lot of people—adults and children— want a machine to play games. The…

    March 4, 2012
  • Wozniak: Yes, because I could never build one. Not only that, but I would design one and design it over and over and over—each one of the computers—because new chips would come out. I would take the new chips and redesign some computer I’d done before because I’d come up with a clever idea about…

    March 4, 2012
  • explore-blog: Where to find a creative class job in 2020 – a map of projected growth.

    March 4, 2012
  • http://www.msnbc.msn.com/id/32545640 nbclatino: NBC News’ Lilia Luciano reports on students and friends rallying around a Miami High School senior valedictorian, who has been ordered by a federal immigration judge to leave the country.  Daniela Pelaez, who was brought by her parents from Colombia at 4-years-old, is looking to appeal the decision. The U.S. Immigration and Customs…

    March 3, 2012
  • We’re all made of Star-stuff: Super Obvious Secrets That I Wish They’d Teach In Art School

    We’re all made of Star-stuff: Super Obvious Secrets That I Wish They’d Teach In Art School philmcandrew: I get a lot of emails from illustration students and young cartoonists. Sometimes they ask to interview me for a class assignment, sometimes they’re recent graduates looking for advice on how to transition from art student to professional…

    March 3, 2012
  • joshuabeane23: Rear Admiral Grace Murray Hopper (December 9, 1906 – January 1, 1992) was an American computer scientist and United States Navy officer. A pioneer in the field, she was one of the first programmers of the Harvard Mark I computer, and developed the first compiler for a computer programming language.She conceptualized the idea of…

    March 3, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum