RafaelFajardo

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  • Karma bookstore‘s in-house publishing house just released a novella, entitled What We Lose in Flowers, by art dealer and curator Bill Powers which tells the story of a Peter Beard, an artist in a failing relationship with a younger woman who used to date his son. The book opens with a quote from John Currin,…

    March 11, 2012
  • mohandasgandhi: crookedindifference: Trinity was the code name of the first detonation of a nuclear device. This test was conducted by the United States Army on July 16, 1945. The date of the test is usually considered to be the beginning of the Atomic Age. The above picture is the Trinity explosion, 0.016 seconds after detonation.…

    March 11, 2012
  • smarterplanet: Steven Wolfram: The Personal Analytics of My Life One day I’m sure everyone will routinely collect all sorts of data about themselves. But because I’ve been interested in data for a very long time, I started doing this long ago. I actually assumed lots of other people were doing it too, but apparently they were…

    March 10, 2012
  • preposterouspondering: What do you think are the most important consideration for artists and designers to keep in mind when creating an interactive experience? There’s a lot of little technical crafty ones, but the biggest one I think is to focus on meaning. Something that I find with many, probably the majority of people working with…

    March 9, 2012
  • Ten Things Game Students Should Know Before Starting Their Final Project

    christianmccrea: Preamble I usually hate lists and especially because they obscure more than they communicate, but sometimes they can say everything you need to say very quickly.  I’m not a game developer. I’m a game educator, and a couple of other things. So read these with that in mind. I have seen about 200 student…

    March 9, 2012
  • Ten Things Game Students Should Know Before Starting Their Final Project

    christianmccrea: Preamble I usually hate lists and especially because they obscure more than they communicate, but sometimes they can say everything you need to say very quickly.  I’m not a game developer. I’m a game educator, and a couple of other things. So read these with that in mind. I have seen about 200 student…

    March 9, 2012
  • Tom Morris: Oppression, identity and sexuality

    Tom Morris: Oppression, identity and sexuality tommorrisdotorg: Oh yeah, what a lovely, academic-ish name for a post. It’d be even better if it had a colon afterwards, then a subtitle starting with the word “towards”. Oppression, identity and sexuality: towards a poststructuralist hermeneutic of something or other. See, I don’t like talking about who I…

    March 9, 2012
  • ephemeraa: “Obsessions Make My Life Worse and My Work Better” by Stefan Sagmeister

    March 8, 2012
  • Our minds form cohesive narratives out of disparate elements all the time: one of the things we are best at is telling ourselves just so stories about our own behavior and that of others. If we’re not sure, we make it up – or rather, our brain does, without so much as thinking about asking…

    March 8, 2012
  • Our minds form cohesive narratives out of disparate elements all the time: one of the things we are best at is telling ourselves just so stories about our own behavior and that of others. If we’re not sure, we make it up – or rather, our brain does, without so much as thinking about asking…

    March 8, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum